121,600 Commits over 4,048 Days - 1.25cph!
Expose to convar (debug.invokePerformanceTracking and debug.invokePerformanceThreshold)
Fixed betting issues. Support three separate bets at once per player since they could have split and taken insurance. Ignore the pot, we'll destroy and create scrap as it's needed.
Handle splits in the winner calculation
Some initial tests on an Invoke performance monitor, prints out all the invokes and the time taken per invoke if the total time takes more than 0.5ms in a frame
Created an InvokeSpammer
Properly show when the dealer wins
Filled in missing phrases
Update swamp_c, harbor_1 and launch_site after merge
Split count functionality into two convars, entcount and authcount
AuthCount returns entities that the player is authed to, regardless of whether they placed it
EntCount returns all entities that the player has placed
Fixed incorrect user id check in entcount convar
Added ID column to entcount convar results
Ferry terminal warehouse progress
Pumpkin emissive texture tweak
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prototype 17 gunshot sound
Change item.info.stackable to item.MaxStackable() throughout code
Fix renderlabs & monuments not working on client when no game mode is active
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Merge from VFX (Small furnace)
Furnace FX/Lighting refresh & optimization
Updated lumberjack hazmat .skin steam category
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terminal building - material definition
missing colliders on metal rowboat props
fixed gaps between meshes
some LOD polish, uv fixes
ladder volumes/electric lines
Fix rare camper CanBeLooted NRE
merge from furnace_ui_rework
Benchmark for animations & renderers seperately, attempt to measure cpu time of animations
Fix furnace progress bar flickering
updated inventory item handling sounds
Fix screen settings apply button not turning clickable after changing a dropdown value
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Merge from vfx (Cursed Cauldron)