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121,600 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Fixed incorrect weather effect interval change from yesterday
3 Years Ago
Fixed winner and standoff result calculations
3 Years Ago
Added extra slots to horse lootpanel in loot panel scene
3 Years Ago
Merge from static_group
3 Years Ago
Added surrender support (mainly for players leaving the table or getting killed suddenly during a round, but can be an optional move too - pays half the bet back).
3 Years Ago
Disable static colliders on HLOD affected meshes (very experimental, probably going to cause issues)
3 Years Ago
Merge Main -> Blackjack
3 Years Ago
A clearer change to GetIdealContainer in ModularCarGarage now that I understand better what went wrong in 72669
3 Years Ago
NPC corpses will no longer use streamer mode names in their loot panel if streamer mode is active
3 Years Ago
Fix NPC ragdoll clothing going missing if a player leaves and enters network range Dead NPC's will no longer display clothing/belt rows in the loot panel
3 Years Ago
Fixed ModularCarGarage method being GetIdealSlot instead of GetIdealContainer. Removed obsolete comment.
3 Years Ago
Testing out quadtree meshing
3 Years Ago
Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.
3 Years Ago
Fixed code locks appearing incorrectly when using authcount command
3 Years Ago
Small cleanup
3 Years Ago
terminal exterior wip
3 Years Ago
Use the CheckSphere position instead of randomizing within the quadtree node
3 Years Ago
merge from main
3 Years Ago
junkpile AI fix
3 Years Ago
3 Years Ago
Run CheckSpheres after building the list of candidates in WorldPositionGenerator (reduces the number of CheckSpheres needed by a lot)
3 Years Ago
bunker entrance NPC spawner
3 Years Ago
Fixed fireplace outputslots
3 Years Ago
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
3 Years Ago
controller updates
3 Years Ago
mf main
3 Years Ago
Pumpkin mat.
3 Years Ago
Hapis: Priority InsideTerrain violation fixes.
3 Years Ago
Use the campfire as a guide mesh for the cursed cauldron like we used to, because of rotational faff.
3 Years Ago
Fixed worldpositiongenerator EvaluateCandidates using 2d coordinates for spherechecks Instantly lerp ambientvolume values if loading screen was just active Added ForceViewAnglesTo RPC to baseplayer dungeon mission baseline
3 Years Ago
Skylight model -Created LODs -fixed baking issues and changed PBR values -Added collider, and updated the prefab
3 Years Ago
terminal exterior wip
3 Years Ago
Fixed/Updated Cursed Cauldron static variant.
3 Years Ago
Shader bug fixes
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
refactored owner position tracking to separate class
3 Years Ago
lumberjack hazmat is no longer user craftable - same behaviour as the artic and nomad
3 Years Ago
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3 Years Ago
owner position sampling cleanup
3 Years Ago
test run
3 Years Ago
merge from item_move_fixes - Minor fixes
3 Years Ago
merge from /hardcore (minor fixes)
3 Years Ago
merge from main
3 Years Ago
Merge from invoke_performance
3 Years Ago
Default invoke performance tracking to false
3 Years Ago
Merge from invoke_performance
3 Years Ago
Space out weather effect invokes more when the intensity drops to 0 (x5) Might make weather effects slightly less responsive when increasing from 0 intensity but should reduce the frequency that these effects are processed when they don't need to be Don't allow the FadingToggle invoke in AmbientLightLOD to run during loading screens