reporust_rebootcancel

135,241 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Merge upload -> full_server_demos
1 Year Ago
Add convar to zip demos as we save them to disk (default true) Set Content-Type & Content-Encoding for demo & header as well as if the content is zipped or not
2 Years Ago
Delete demo chunks after they are uploaded to Azure
2 Years Ago
Disabled the tools row on the tool cupboard loot panel while in the tutorial
2 Years Ago
Crafting menu will automatically switch to the needed category the first time a player opens the menu in each tutorial mission
2 Years Ago
Implement code to upload demo to azure
2 Years Ago
Show the crosshair when using the Rock on the tutorial island
2 Years Ago
Fix broken merge on hemp-collectable
2 Years Ago
Recompiled Facepunch.Nexus to target System.Runtime.CompilerServices.Unsafe 6.0.0 (was 4.0.4.0)
2 Years Ago
Add azure blob storage SDK manually from nuget
2 Years Ago
Merge from main
2 Years Ago
Expose variables for server demos as convar `full_server_demo` convar will only be applied on startup but can be changed at runtime to apply next restart
2 Years Ago
Moving from stash to branch* When `ServerDemo` convar is enabled on startup, the server will recordall network traffic on the server as one big demo file Packets sent to multiple players are only recorded once (store list of players sent to) Inbound & outbound data is stored in the order it was processed on the server The demo is written to disk on a separate thread to make performance impact minimal Demo is split into 1 minute chunks for testing (will be 5 minutes later) Each demo chunk is given a unique filename with the .sdem extension (represents .serverdemo) A json "header file" is written with each demo chunk wiht information on how the demo should be loaded (list of players, number of packets, time span, etc) Changed pooling of NetRead & NetWrite to use reference counting to account for another thread needing to finish processing before they are pooled
2 Years Ago
Heat spreads through walls to other rooms (slowly) from hot rooms
2 Years Ago
Change vitals to always show "too hot" or "too cold" so I can see what temperature the player is at
2 Years Ago
Assign temperature value to each room, active heat sources slowly increase the heat of the room
2 Years Ago
Fixed bugs with inventory not being referenced correctly
2 Years Ago
merge from gnb_shader_updates
2 Years Ago
Toggled GNB back on
2 Years Ago
Fixed shaders to support GNB again
2 Years Ago
Rocket boots item. Consume charge to fly. Starts recharging after being grounded for 3 seconds.
2 Years Ago
Cloth, clothflesh, concrete, metalore
2 Years Ago
level update and s2p
2 Years Ago
more biome visuals compatible props and structures
2 Years Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
2 Years Ago
Fixed recipes still sometimes calling for raw meat instead of cooked
2 Years Ago
Flag collider/bounds change to make it easier to melee dig
2 Years Ago
Check ingredients by item ID
2 Years Ago
When making meals, take stacks into account
2 Years Ago
Fixed missing deer kebabs
2 Years Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
2 Years Ago
New system UI
2 Years Ago
Icons
2 Years Ago
New system, combine ingredients button
2 Years Ago
Try to do the shoelace formula manually
2 Years Ago
Rethinking. Let's see if we can base things on the existing furnace code again.
2 Years Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
2 Years Ago
More button stuff
2 Years Ago
Toggle button UI stuff
2 Years Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
2 Years Ago
More icon work
2 Years Ago
Icon button work etc
2 Years Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
2 Years Ago
Generate proto
2 Years Ago
Tea target type proto change
2 Years Ago
Using incorrect version of shoelace algorithm to correct volume of each room: it at least gives higher volume for larger rooms which will be good enough to show bigger rooms taking longer to heat up
2 Years Ago
Fixed IsSeatClipping direction not being normalised
2 Years Ago
Merge fixes in some random prefabs
2 Years Ago
Missed .cs file
2 Years Ago
Copy faces from normal walls & floors to low wall, half wall, wall + floor frames & doorsways Assign deployables to room(s) based on the floors they are on Command to hide everything inside walls so esp cheats don't work