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135,340 Commits over 4,324 Days - 1.30cph!

1 Year Ago
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1 Year Ago
Fix bugs with attack heli rocket/flare firing lockouts
1 Year Ago
Fixed clothing mission step not working (merge issue)
1 Year Ago
merge from htx
1 Year Ago
merge from main
1 Year Ago
Iterating Wood bullethole decal tweaks.
1 Year Ago
More fixes/iterations
1 Year Ago
Fixed efitor refl probe blinking occasionally in scene view
1 Year Ago
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1 Year Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
1 Year Ago
Updated Workshop scene to have night time lighting
1 Year Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
1 Year Ago
Added template ability to set port actions via LinkId instead of Id or Name
1 Year Ago
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1 Year Ago
Skin prefab setup, screens showing tc information
1 Year Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
1 Year Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
1 Year Ago
Rock & concrete iteration/fixes
1 Year Ago
Fixed containers being changed on merge
1 Year Ago
Tutorial bear AI design update
1 Year Ago
Concrete hits
1 Year Ago
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1 Year Ago
Merged main
1 Year Ago
Chicken AI design update
1 Year Ago
Truck prefabs update
2 Years Ago
merge from youtooz_deployables
2 Years Ago
merge from sled_repair
2 Years Ago
merge from default_nudity
2 Years Ago
merge from binoculars_rangefinder
2 Years Ago
Potential UpdateHolsteredOffset nre fix
2 Years Ago
Protobuf, codegen
2 Years Ago
Merge from main
2 Years Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
2 Years Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
2 Years Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
2 Years Ago
Add a cinemachine virtual camera to the end tutorial cinematic
2 Years Ago
Merge from tutorial_island
2 Years Ago
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt
2 Years Ago
Include VarInt at the beginning of each outbound client packet to improve accuracy of demos
2 Years Ago
Add cinemachine package (2.8.9)
2 Years Ago
Manifest, codegen
2 Years Ago
Merge from main
2 Years Ago
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
2 Years Ago
Hard code world temperature while player is in tutorial
2 Years Ago
Leftover mirror conditional
2 Years Ago
Merge from main
2 Years Ago
Cleaned up ASE templates and added working Rust/Standard template w/ custom inspector
2 Years Ago
Deleted unused shader (UI.Additive-SoftMaskable)
2 Years Ago
Conditional mirror code path (static; off for now)
2 Years Ago
Force the player out of god mode if the tutorial needs to kill them