121,906 Commits over 4,048 Days - 1.25cph!
Only filter text when Steam is initialized (benchmark fix)
Coaling tower collector update, preview.
Fixed roadside decor sometimes spawning too close to rail
Updating Steam server libraries (Steam networking fixes)
DLSS is temporarily forced off (causing performance issues with Unity 2020)
Various improvements when connecting monuments to the rail network
Better tangent calculation for PlaceMonumentsRailside
Merge 🚆 -> Trainyard Update (spawn pop reverts)
Merge Main -> 🚆 (revert spawn change, etc)
Subtract numToFill change
Magic number tweaking (this is awful, will fix later)
Moved trainyard prefab to railside monument folder
Added PlaceMonumentsRailside and GenerateRailLayout to World Setup
GenerateRailLayout doesn't fail on rail connection nodes that are surrounded by monument topology (which is usually considered blocked for rail generation)
Added rail connection points to trainyard
Merge 🚆 -> Trainyard Update
Added trainyard temporarily to my test map
Merge Main -> Trainyard Update
Merge from static_building_parts
Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
Fixed missing deploy sound for combat knife (missing animation event)
Moved the coupling FX from the gauges to the monitor
Placeholder dashboard coupling effect for locomotive
Removed the 15% bonus to wagon spawns as my new spawn fix fixes the root cause
Merge in my spawn fix + other content from Main
Fixed GetRandomPrefab() decrementing numToSpawn and sumToSpawn every time it returned a result, eventually resulting in zeroes that meant no more prefabs could be spawned no matter how many attempts were made. Fixes things like junkpiles spawning vastly less often than they're intended to.
If an attempted spawn by the spawn handler fails (e.g. due to something being in the way), don't count that as a filled spawn - let it try again unless numToTry is exhausted as well
Merge from main (new unity update)
Animal headshots will play hitmarker + sound
Jackhammer hits hotspot every time, reduced bonus to keep speed the same
Resource dispenser floating point errors fixed, no need to miss hotspot first hit
Coaling tower vacuum machine LODs and colliders
Created prefab for the coaling tower vacuum machine
Split off the pipe and cable into a separate game object
merge from combat balance changes
lowered hmlmg condition
adjusted hmlmg recoil
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increased hmlmg crafting costs
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modified zoom recoil for scopes
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reduced blur/blood effect when at low health
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accuracy bonuses removed from silencer
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GenerateRailLayout initial version (connect existing monuments to rail network, like GenerateRoadLayout for roads)
Added coaling tower collector and placed the assets in the map
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