250,339 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Reserialized map
3 Months Ago
Get rid of map Update sbproj Don't tick this if we're not in VR Remove old VR stuff
3 Months Ago
Set HelpUrl
3 Months Ago
Battering ram constructable prefab stages
3 Months Ago
Can rotate and scale map game objects
3 Months Ago
Unify UI and ListenLocal, should have complete parity with how it was before 🤞
3 Months Ago
Tint default Color.White
3 Months Ago
Hammer Game Objects * Hammer Scene is serialized in MapWorld and gets written into VPK as world.scene_c * MapInstance additively loads the SceneFile from inside the VPK Tie Meshes to GameObject: * Replaces Entity * GameObjects with meshes tied have a HammerMesh component which procedurally creates a ModelRenderer and ModelCollider * HammerMesh is setup at map compile time with generated models. Editor: * Add HammerManagedInspector which can take over native inspector if it likes the MapNode type * Add HammerSceneEditorSession for handling saving properly * Gizmo interactions work in MapView, Hammer gizmo selectionset syncs with native selection set (native has authority) * Clean up MapView loop: run Scene.EditorDraw() for gizmos, remove old Entity.DrawGizmos Hammer Outliner: * Managed sets DragData of map nodes in Hammer outliner * Defer selection until mouse release so it acts like our managed treeview, allows dragging without selecting instantly * Removed duplicate entity list * Add "Create Game Object" button ActionGraph: * Add MapSourceLocation for editing action graphs in .vmap files * Open source map when inspecting graph from .vmap * Parent action graph editor to hammer window if editing map graph Co-authored-by: James King <james.king@facepunchstudios.com>
3 Months Ago
Basic Checkpoint system Basic ui for checkpoint Clean up
3 Months Ago
Properties with [Hide] don't contribute to features tabs Don't need these Hammer prefab templates anymore InspectorWidgets are explicitly marked with [Inspector( Type )] instead of [CanEdit( Type )], created with InspectorWidget.Create( SerializedObject )
3 Months Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
3 Months Ago
Fixed menu scene, first pass balance of shooting sounds using new falloffs
3 Months Ago
merge rom dpv_player_animation_edit
3 Months Ago
merge from trainyard_water_tower_fix
3 Months Ago
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3 Months Ago
merge from train_caboose_disposal_error
3 Months Ago
ViewModel ApplyAnimationTransform NRE fix PlayerPawn.OnPossess NRE fixes
3 Months Ago
re-enabled flowMovementScale on kayak
3 Months Ago
Fix exception in Asset.ReadJson() Fix NRE in GetBoneObject() when using the wrong name
3 Months Ago
Fix HUD inventory not ordered properly
3 Months Ago
merge from main
3 Months Ago
Applied PostIK to the updated SMG FX prefabs.
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Add placeholder wolf eating sounds
3 Months Ago
Fix pragma restore 414 being in the wrong place
3 Months Ago
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3 Months Ago
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3 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
3 Months Ago
Updating battering ram frame models
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
3 Months Ago
Clean that up, we can just use the Renderer to get the body
3 Months Ago
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3 Months Ago
Mag drop stuff
3 Months Ago
Merge from main
3 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
3 Months Ago
Fixed above ground pool water being invisible inside canyons
3 Months Ago
Mag drop.
3 Months Ago
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3 Months Ago
Tags tables Category table Package update Remove deprecated packages
3 Months Ago
Unparented mag drop from the bolt.
3 Months Ago
Barrel attachment offsets Ejection tweak.
3 Months Ago
Also hide side flash in ADS.
3 Months Ago
Leaderboard backup, run #15077
3 Months Ago
Add ThirdPersonBody to Camera Feature Merge pull request #3 from Retroeer/main Add ThirdPersonBody to Camera Feature
3 Months Ago
Bounding box fix.
3 Months Ago
Various viewmodel fx polish/fixes.
3 Months Ago
Anim event fix.
3 Months Ago
World space fix.
3 Months Ago
Fix the conveyor belt in player_controller_physics