198,704 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Kapok tree polish / billboards / folder cleanup
3 Months Ago
Clean: remove unused NativeList Tests: none, trivial change
3 Months Ago
Submitting adjusted height croc swim anims
3 Months Ago
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3 Months Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
3 Months Ago
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3 Months Ago
half_height shelf test setup
3 Months Ago
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3 Months Ago
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3 Months Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
3 Months Ago
Added null checks on min/max armour peices when toggling their state
3 Months Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
3 Months Ago
main -> conditional_armour_meshes
3 Months Ago
hooper_range_visuals -> main
3 Months Ago
Clean: removing dead code Tests: compiles
3 Months Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
3 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
3 Months Ago
Merge from boomerang
3 Months Ago
Setup for wall mounted weapon racks. Too small for other types.
3 Months Ago
Visual fixes to jungle concrete walkway kit
3 Months Ago
replaced remaining loose models in ziggurat scene with their prefab versions
3 Months Ago
Update: add GamePhysics.TraceSphere and TraceSphereUnordered - added GamePhysics.Sort(NativeArray...) - replaced some inline code with TraceSphere call Works the same as Trace(>0 radius) and TraceUnordered(>0 radius) Tests: unit tests + staging demo playback
3 Months Ago
Merge from blowpipe
3 Months Ago
Blowpipe weapon racks setup.
3 Months Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
3 Months Ago
Setup Hopper visual range
3 Months Ago
blowpipe worldmodel LODGroup
3 Months Ago
zigg s2p
3 Months Ago
Merge fix 2/2
3 Months Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
3 Months Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests
3 Months Ago
Merge from jungle_update
3 Months Ago
Better fix for croc emerging from water (didn't go through)
3 Months Ago
Better fix for croc emerging from water
3 Months Ago
Merge fix 1/2
3 Months Ago
1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from gibs_skin_fix
3 Months Ago
Fixed single armored and metal doors playing wood sounds when destroyed
3 Months Ago
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3 Months Ago
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3 Months Ago
Compile fix
3 Months Ago
merge from inputfield_chinese_fix
3 Months Ago
exported crocodile intimidate to walk rm animation
3 Months Ago
Switched these back to green power lights.
3 Months Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
3 Months Ago
Merge from main
3 Months Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
3 Months Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime