238,936 Commits over 3,837 Days - 2.59cph!

4 Months Ago
Fix paint brush sizes less than 2 having gaps
4 Months Ago
Increase max paint brush size to 100
4 Months Ago
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4 Months Ago
Merge from allow_barricades_monuments -> aux2
4 Months Ago
Manually remove all `hackweek_combat_playground` code
4 Months Ago
Make the sign painting UI follow the UI scale option
4 Months Ago
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
4 Months Ago
Fix wooden barricade missing default layer check when placing - add new default volume check and ignore other wooden barricades
4 Months Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
4 Months Ago
merge from quickmove_stack_fix
4 Months Ago
Manually fix bounds of wood double barricade being too small in X direction
4 Months Ago
merge from fix_mixing_table_save_scroll
4 Months Ago
merge from fix_f8_menu_update_text
4 Months Ago
merge from techtree_workbench_multi_access
4 Months Ago
merge from WindowCraftTime
4 Months Ago
merge from HorseArmourPenalty
4 Months Ago
merge from CompostBones
4 Months Ago
merge from signs_io_ui_fix
4 Months Ago
merge from shop_weapon_attachments
4 Months Ago
Fix undo system not setting next action for snapshot on redo, causing undo to be incorrect after a redo and new snapshot
4 Months Ago
merge from io_seismic_sensor
4 Months Ago
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4 Months Ago
More spawn points
4 Months Ago
Cleanup / documenting
4 Months Ago
Fixed round timer not being networked Rework Respawn() a bit
4 Months Ago
Add analytics for how long the server took to save
4 Months Ago
Add gizmo to TeamSpawnPoint Don't auto-respawn during rounds NextRoundDelay, TeamEliminated Some docs
4 Months Ago
Rename test game mode WaitForPlayers
4 Months Ago
Main cannon attack improvements
4 Months Ago
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4 Months Ago
Freeze players in freeze time
4 Months Ago
Refactor game loop, basic round status HUD element
4 Months Ago
Bump MAX_LOGGING_MESSAGE_LENGTH to 4096, matching main Fixed warnings on changelevels on 64bit builds
4 Months Ago
Split up game mode events into pre / on / post
4 Months Ago
Fish bait value changes: -All fish based food now has no bait value and cannot be used to catch more fish -Raw Bear and Wolf meat is now worth 10 bait (was 5) -Raw human meat is now worth 10 bait (was 1) -All berries are now worth 1 bait (was 0.5) and can be stacked up to 5 times as bait
4 Months Ago
GameMode boilerplate / simple rules Added basic .editorconfig Testing game mode prefab, add spawn points to fps_testing.scene
4 Months Ago
TextRenderer: Add TextAlign, FontWeight, FontControlWidget, remove OnPreRender
4 Months Ago
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4 Months Ago
env_screenoverlay SwitchOverlay forcing overlays on when the entity is disabled Fix clicking a TextEntry sometimes setting invalid caret pos
4 Months Ago
Crush viewmodel move speed when slow walking
4 Months Ago
Crosshair changes Can hit with melee weapons now
4 Months Ago
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4 Months Ago
Change crowbar to be trenchknife instead Removed unused fonts, changed weapon row style a bit Made footsteps more rhythmic
4 Months Ago
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4 Months Ago
Fix NRE for weapons that don't have shooting Add WeaponData.Price Add basic idea of teams, hide non-friendly player markers for now
4 Months Ago
AssetInspector supports multiedit GameResource - resolves #5532
4 Months Ago
Disallow unequipping current weapon, add run hint Add knife weapon (can't hit with it yet)
4 Months Ago
Fixed not being able to inflict player damage Normalize WishMove so moving diagonally isn't faster Adjusted player movement speeds
4 Months Ago
Expose some player properties for designers
4 Months Ago
Cleanup, remove sprint Add slow walk, no footsteps if slow walking