239,417 Commits over 3,837 Days - 2.60cph!

5 Months Ago
dev material for blockin track pieces
5 Months Ago
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5 Months Ago
Organize ui files a bit Remove unused Fix font Basic menu nav & pages
5 Months Ago
Fix for workshop normal issue
5 Months Ago
Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
5 Months Ago
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5 Months Ago
more track pieces, name changes/organization
5 Months Ago
data/ conflicts with existing path, use export/ instead Load assembly, filesystem Copy base UI textures and fonts Cleanup Move standalone-specific stuff into StandaloneGameInstance
5 Months Ago
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5 Months Ago
Merge from unity_2022.3.24
5 Months Ago
Namespace fix
5 Months Ago
Merge from unity_2022.3.24
5 Months Ago
Fix menu glyph/input
5 Months Ago
Serialization fixes
5 Months Ago
Add ability to toggle between twinstick movement and face-velocity movement
5 Months Ago
Merge from unity_2022.3.24
5 Months Ago
Removing UnityEngine.Profiling.Memory.Experimental references
5 Months Ago
Don't start the game automatically when everyone's ready, let them press a button
5 Months Ago
Add boost thrusters to player
5 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
5 Months Ago
Cast shadows of non culled lights, not culled lights.. wtf? Only debug draw actual shadow casters, add spot light debug drawer
5 Months Ago
Override throttle for crash
5 Months Ago
Stopped heli death until spinout starts
5 Months Ago
player update. exported/set up 3p smg animations
5 Months Ago
Shield is continuous instead of toggle Use other speeder model Re-add ship exhaust FX (lost them somehow)
5 Months Ago
Add append shadergraph node Allow node result functions to spit out errors
5 Months Ago
Add shield effects
5 Months Ago
Fixed some bugs preventing spin out state after reaching monument position
5 Months Ago
Fixed ENT.PhysicsSounds defaulting to true Added physcannon_instant (defaults to 1) Exactly as it sounds, makes the gravity gun be able to be used instantly after switching to it, bypassing deploy animation (and sv_defaultdeplyspeed) This default value preserves the original HL2/GMod behavior Fixed normal combine soldiers with shotguns having their skin set to the shotgunner one Reset ammo types on map shutdown as well & Cleanups Remove more dead code Explicit default value to GetMemberBool because it is defaulting to true(??) Workaround animation event IDs on listen servers being set to "invalid" values
5 Months Ago
More ability set up
5 Months Ago
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372
5 Months Ago
merge from harmony2_3
5 Months Ago
Add particle to bullet projectile & player exhausts
5 Months Ago
Merge from non_los_chase
5 Months Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
5 Months Ago
Increase max range of random positioning
5 Months Ago
Ignore max distance check for subsequent spawn waves
5 Months Ago
Add OnPlayerSpawned event Can reflect projectiles off shield components
5 Months Ago
Wip Menu
5 Months Ago
Unpair all door controllers when TC is destroyed
5 Months Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
5 Months Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
5 Months Ago
Use RangedFloat for ShieldComponent bounds, add twinstick_debug_shields Add twinstick_debug_health Hook up respawn if RespawnTime > 0, on respawn, move player to spawn using PlayerSpawner
5 Months Ago
Add some Actions to ShieldComponent
5 Months Ago
Add basic damage system, IDamageListener Add ShieldComponent, reject damage if shield is active
5 Months Ago
Fixed left trigger actions never being found
5 Months Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
5 Months Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
5 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)