239,420 Commits over 3,837 Days - 2.60cph!

5 Months Ago
merge from minigun_fixes_may_24
5 Months Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
5 Months Ago
Leaderboard backup, run #11082
5 Months Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
5 Months Ago
▉▇▌ ▍▅▅ █# ▌▅▇█▅█▉ ▍▅▇▆▉▇
5 Months Ago
Display how much the minigun slows down the player in the gun information panel
5 Months Ago
Assigned the minigun a unique description
5 Months Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
5 Months Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
5 Months Ago
▍▌█▌▍▋▆▆▉ █▋▆▍+▍█▍▆▅██▊▅ ▅▍ ▍█▊▋▅▉▆ ▆▋▍▄▍ ▄▋▋▆'▊ ▅▉▉▇▉▍▌▄▊▇▄▇ ▆▅▋▋█▍█▅█ ▅▄▆█ ▉▄▍█▍▉ █▅▌█▊▉▉ ▇▉ ▋▋█▅▅▌█▋▆▆▉▋ ▇▄▅▍█ ▇▌▄▌▍ ▊▋▌'▊ ▅█ ▋▅▆▍▊▍▇▋▋▌▄ ▊▄▇▊▅█ ▋▅▅▊█'▅ [▆▊▆▊▋▅▋▇] ▉▊▄▄▄▄▊▅▇ ▊█ ▆▊▆▆▄▉▇ █▆▄▉▄▋▆▄▍▆▇ ▆▉ ▉ ▄▉▉▍
5 Months Ago
Leaderboard backup, run #11080
5 Months Ago
▌▆▄ █▄▄▇▆▇▋▆▋▊ ▌▄▋█ ▍▇▊▇▊▋ ▆▋▅▍▉▉▍ █▋▍▌▇▍▇ ▇█▄ ▄▊█▇▇ ▌▆▌▌█▅▅▍▌▋▆ ▉▋▋▌▅ ▌▋█▆▉▋▋▉▄▇▄▉▆ ▉▋▆ █▍▌▍▄▋ ▅▋▇ ▌▄▄▅▇▉▊▉▍ ▆▌ ▍▄ ▋▄▉▆ ▋▄▄▊▊▆▄▍ ▄▌▌ ▍▄▅▉▊ ▍▋▊▊ █▋▋█▍▇ ▇▌▆ ▇▅▌█▋▍▅ ▋▊▅▌▄▅
5 Months Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
5 Months Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
5 Months Ago
Fix nav mesh generate trying to add bodies with no shapes
5 Months Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
5 Months Ago
Leaderboard backup, run #11077
5 Months Ago
First pass on mission + conversation
5 Months Ago
Unobsolete obsolete code Fix crash on start / gave myself more work todo Fix null reference when ball physics body is null Fix crash on AnimateIntoPocket / Fix ballhistory duplication Merge pull request #1 from Louis-Ladd/main Fix current crashes and networking issues
5 Months Ago
Fixed AND, OR and XOR switches emitting light when unpowered
5 Months Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
5 Months Ago
5 Months Ago
Merge from mission_improvements_may_24
5 Months Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
5 Months Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
5 Months Ago
Fix concave shapes not combining friction and restitution
5 Months Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
5 Months Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
5 Months Ago
▄▆▅ ▋▇▅▋▋▆ █▋█▍ ▄▅▅▆▇, ▌▄▅▉ ▌▆▄▆▆▍ ▌▆▆▆ ▅█▇▅▆▋██▄▌
5 Months Ago
Subtract 95838 - was meant to be on a sub branch
5 Months Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
5 Months Ago
Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png
5 Months Ago
narrow pieces and better file naming
5 Months Ago
Fixed laser shooting sound path
5 Months Ago
Use FP4 ships
5 Months Ago
Fix paths, temporarily copy sbproj
5 Months Ago
Load from manifest, un-hardcode paths
5 Months Ago
Control player colors from PlayerManager instead of multiple times in multiple places
5 Months Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
5 Months Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
5 Months Ago
Allow vending machine to be rotated 90 degrees
5 Months Ago
Projectile collision event, projectile damage, health component
5 Months Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
5 Months Ago
Paint highlight outline on players instead of tinting them
5 Months Ago
Folder restructure
5 Months Ago
Fixed storage monitor not taking into account partial stack changes
5 Months Ago
Merge from main -> harmony2_3
5 Months Ago
Merge from main
5 Months Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
5 Months Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)