256,101 Commits over 3,990 Days - 2.67cph!

5 Months Ago
merge from world_update_2
5 Months Ago
merge from main
5 Months Ago
merge from seaweed_dressing
5 Months Ago
oops update the vmat tho silly fella
5 Months Ago
added new turf meshes + materials added taylors shell grass shader
5 Months Ago
christmas light low poly and texture WIP
5 Months Ago
xmas light mesh fix
5 Months Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
5 Months Ago
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
5 Months Ago
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5 Months Ago
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5 Months Ago
Add footstep sounds to new wolf anims
5 Months Ago
divesite_plane_lod1 intersecting face fix
5 Months Ago
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5 Months Ago
Updated rock_formation_large_a collider
5 Months Ago
merge from main
5 Months Ago
5 Months Ago
WIP validity conditionals
5 Months Ago
Merge: from runtime_profiling_pooling Fixes pool telemetry flood. Tests: hacked code to force run pooling telemetry - confirmed reduced telemetry.
5 Months Ago
Bugfix: Respect profiling pool flush interval for pool telemetry This caused to send ~100kb every update Tests: hacked code to run analytics
5 Months Ago
Merge: from main Tests: none
5 Months Ago
Cliff hills / added radius to terrain filters to prevent spawning on rail
5 Months Ago
Razor @namespace doesn't want a trailing semicolon
5 Months Ago
Fixed truncated entities max health text
5 Months Ago
Added shadowproxies for cliffs
5 Months Ago
Max 15 tags Simplify list drawing code a bit, display author in cloud view Make chips widget shorter Fix Facet icons DropDown widget Tweak AssetList icon sizing Display facets next to tags - not a huge fan of this, seems overly compliated https://files.facepunch.com/alexguthrie/1b2611b1/sbox-dev_LSGvHQMFEE.png
5 Months Ago
new stage no grab tag
5 Months Ago
merge from BlunderBuster
5 Months Ago
When selecting a map auto select the ParentPackage game, if set. Default to Walker if not. Remove old "launcher", add map select to gamemodal Make package selector acceptable
5 Months Ago
Fix ComponentSheet filtering out methods
5 Months Ago
Map update and Guard Dialogue
5 Months Ago
adjust blunderbuss fov
5 Months Ago
Friends UI dialog
5 Months Ago
Added 2 new biomes to Tileset Rewrote WorldManager to use bools for tiles and strings for chunks instead of having a biome string per tile. Required a lot of refactoring. Remade the island layout using the new format Update WorldUnlocker and WorldSave to properly set the starting biomes from island layout Reworked Tile/Entity spawn chances to be more robust, updated all existing tiles/entities. Don't let the player place earth on existing earth Update SpriteTools Rename all grass tiles for uniformity. Give each their own unique item instead of a single green grass Update SpawnChances for existing mobs
5 Months Ago
christmas light blockout mesh
5 Months Ago
Fix NREs when opening a Sprite that references images that no longer exist (or have moved)
5 Months Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)
5 Months Ago
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5 Months Ago
Remove RebindingPanel, should be using modal
5 Months Ago
Mark unsaved changes for all scene edits again Add File > Close Project shortcut to quit and return to launcher
5 Months Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
5 Months Ago
Put expression node plugs in header if only one input / output https://files.facepunch.com/ziks/2024-09-26/sbox-dev_lYhXT4ah9M.png
5 Months Ago
merge from world_update_2
5 Months Ago
merge from instantcam_worldmodel_lods
5 Months Ago
merge from canvas_chat_fix
5 Months Ago
cigarette and brick mesh and texture update and adjustment
5 Months Ago
Added IfValid tests
5 Months Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
5 Months Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
5 Months Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)