239,420 Commits over 3,837 Days - 2.60cph!

5 Months Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
5 Months Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
5 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
5 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
5 Months Ago
adjust health bar ui
5 Months Ago
Effects have icons
5 Months Ago
AI stops when they hit a certain distance from the player
5 Months Ago
Spinout no longer tied to death state
5 Months Ago
AttackingState will try to shoot weapon items if AI has it Weapon items have an option for originating from its GameObject instead of the Camera
5 Months Ago
Build queue before copying (so we get compiled assemblies) Temp copy video.json (because I'm sick of it launching in fullscreen) Split out data dir and game data dir Don't need to save off absolute game data path, just use relative path Temp copy some more stuff
5 Months Ago
ActionGraph editor: View menu
5 Months Ago
AI: Clean up chase state, prep attack state
5 Months Ago
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5 Months Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
5 Months Ago
AI: remove stimulus system, look for closest player and navigate to them
5 Months Ago
Merge from unity_2022.3.24
5 Months Ago
Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Better ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Include gamecontrollerdb.txt in standalone build
5 Months Ago
more splats/terrain tweaks
5 Months Ago
Action graph editor layout fixes
5 Months Ago
Fix formatting
5 Months Ago
Don't show keycard in item scrapper Close button on item scrapper ui
5 Months Ago
Cull after, ensure move direct to last tx if query out of time but entries remaining
5 Months Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
5 Months Ago
Only show the considered lights in the debug view, we don't cull the unconsidered lights so it'd show them as unculled
5 Months Ago
Coin Chest
5 Months Ago
Swapped weakspot pools over to using GetList
5 Months Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
5 Months Ago
Minigun plus ammopack world model
5 Months Ago
Merge main
5 Months Ago
Meta files
5 Months Ago
Code changes
5 Months Ago
CurrentVersion, ProjectSettings
5 Months Ago
5 Months Ago
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5 Months Ago
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5 Months Ago
quick level fixes
5 Months Ago
Update art_showcase.scene
5 Months Ago
Type updates on demo_02_level
5 Months Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
5 Months Ago
Fixed editor compile
5 Months Ago
latest topologies
5 Months Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
5 Months Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
5 Months Ago
Include library dll in publish
5 Months Ago
merge from mission_improvements_may_24
5 Months Ago
merge from christmaslights_menu
5 Months Ago
merge from io_entity_snapping/fixes/2
5 Months Ago
merge from io_entity_snapping/fixes/2
5 Months Ago
merge from barrel_leak