239,426 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Folder restructure
5 Months Ago
Fixed storage monitor not taking into account partial stack changes
5 Months Ago
Merge from main -> harmony2_3
5 Months Ago
Merge from main
5 Months Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
5 Months Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
5 Months Ago
Editor and UnitTest folders should be in the root of the project
5 Months Ago
merge from effects_pooling_warmup
5 Months Ago
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5 Months Ago
Straighten road next to roadside monuments
5 Months Ago
ActionGraph: Fixed dragging out a signal reroute node
5 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
5 Months Ago
ActionGraph: clear properties panel when selected node is deleted
5 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
5 Months Ago
player update. exported/setup 3p thompson weapon anim set
5 Months Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
5 Months Ago
Minor: Init variables used in IMaterial functions Unhide sv_maxunlag convar Minor adjustments to server browser filter UI You can now click the filter text to tick the checkboxes
5 Months Ago
Fixed industrial wall light snapping issues, debug origin was off
5 Months Ago
merge from client_server_fields
5 Months Ago
Prefer longer cliff segments
5 Months Ago
Custom tree for testing
5 Months Ago
Fix a bunch more mismatching
5 Months Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
5 Months Ago
Fix crash when drag-dropping .sbproj into launcher
5 Months Ago
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5 Months Ago
Improved flow in rahouse large, adding an exit point in the corridor
5 Months Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
5 Months Ago
Chest can be free Door speed prefabs
5 Months Ago
Fixed default guide mesh orientation issues after rotating it
5 Months Ago
5 Months Ago
Use new BuildEvaluate directly from ActionGraph<T>
5 Months Ago
checkpoint hut, radtown gate greybox
5 Months Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
5 Months Ago
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5 Months Ago
Restore backward compat LerpTo
5 Months Ago
Merge from main
5 Months Ago
codegen
5 Months Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
5 Months Ago
Add shooting sound
5 Months Ago
Implemented "force the cliffs to spawn at the highest available Y position"
5 Months Ago
Use Time.Now
5 Months Ago
Fixed "cliff scaling doesn't always obey the min/max values"
5 Months Ago
Set player color based on player id, ready up will only scope input up to the max controller count
5 Months Ago
Some extra docs + let's call it Query to match the other class
5 Months Ago
Merged main into /electricity_power_fixes/2
5 Months Ago
Some cleanup
5 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely
5 Months Ago
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
5 Months Ago
Expose game controller count to public API