256,231 Commits over 4,018 Days - 2.66cph!

5 Months Ago
renamed controller and anims to meet naming convention
5 Months Ago
network++ save++
5 Months Ago
merge from cave-reverb-fix
5 Months Ago
merge from world_update_2
5 Months Ago
added hammer anims to controller
5 Months Ago
added viewmodel hammer anims
5 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
5 Months Ago
Fix exception when creating new scene MapInstance - load resources from loading instance MapInstance - allow loading scenes as maps Publish scenes as maps When publishing a map, try to set ParentPackage Add Flag.WithFlag( Flag, bool ) Add GameObjectFlags.EditorOnly Make map preview less annoying
5 Months Ago
world_update_2 -> radioactive_water
5 Months Ago
Try rolling back changes to `game.CleanUpMap`
5 Months Ago
Added more terrain anchors to rock_formation_a to prevent gaps
5 Months Ago
cave_large_medium terrain check fixes
5 Months Ago
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5 Months Ago
wip fire rate test
5 Months Ago
Added second ocean topology pass after all cliffs have been spawned
5 Months Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
5 Months Ago
better separation of flow vector/angle generation, still need to find a proper home for it
5 Months Ago
Fixed collision issues and floating geo on cliff_jutting_d
5 Months Ago
Added ISelectableEvent Add CameraController, add IHeroEvent. Center on Hero when first spawned.
5 Months Ago
Deleting old textures
5 Months Ago
attempt at preventing seaweeds close to coastal rocks
5 Months Ago
-Fire Extinguisher Texture update and material consolodation
5 Months Ago
Override Deserialize with options for Scene so undo uses scene deserialize instead of GameObject, fixes undoing object deletions
5 Months Ago
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5 Months Ago
Oops Hero prefab selector needs selectable tag
5 Months Ago
Some cleanup. Auto select Hero on start. Don't love this first iteration of selection
5 Months Ago
Changed river splat from stones to gravel
5 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
5 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
5 Months Ago
Add ISelectable and basic selection Improvements to selection stuff - add Deselect and pass PlayerState into selection callbacks
5 Months Ago
Switch to a blend tree
5 Months Ago
Add Input settings Add PlayerState system. Simplify some stuff on GameManager for static access
5 Months Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
5 Months Ago
Library cleanup
5 Months Ago
WIP More WIP Compiling again Mostly working, can't edit graphs Fixed editing method graphs WIP saving graphs without the resource editor open Fix component editor not refreshing when adding / removing members Fix editing method bodies from outside component editor
5 Months Ago
Fix editing method bodies from outside component editor
5 Months Ago
Fix component editor not refreshing when adding / removing members
5 Months Ago
Ability to reverse direction more stage progress
5 Months Ago
Add Component.DestroyGameObject()
5 Months Ago
Revert "Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)" This reverts commit 035076021d71fcd5a26354b916815f3da40d22fc.
5 Months Ago
Merge: from main Tests: built all modes in editor
5 Months Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
5 Months Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
5 Months Ago
Navigator docs Add HeroResource. Add generichero.hero. Hero resource loading, Host-only team/loading and change callback setup
5 Months Ago
adjusted improvised shield origin
5 Months Ago
Support multiply platforms on path Fix maps with platforms to support new system
5 Months Ago
This should fix errors not having version information Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)
5 Months Ago
Rebuilt manifest
5 Months Ago
Use action button
5 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop