239,426 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Add CameraManager script that tries to keep all active players on the screen
5 Months Ago
ProceduralMapRoad spawns roadside monuments
5 Months Ago
PlaceMonumentsRoadside fixes & improvements
5 Months Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
5 Months Ago
merge from mission_improvements_may_24
5 Months Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
5 Months Ago
Redo BuildEvaluate
5 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
5 Months Ago
Item Terminal Keycard item Keycard lock Door mover
5 Months Ago
merge from harbor_build_topology_fixes
5 Months Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
5 Months Ago
merge from oil_flames
5 Months Ago
merge from electricity_power_fixes/2
5 Months Ago
merge from editor_loadouts_build_fix
5 Months Ago
Checked in main
5 Months Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
5 Months Ago
player update mp5 anim set edits and pistol revolver holster position edited
5 Months Ago
Merge from main
5 Months Ago
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manifest
5 Months Ago
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5 Months Ago
greatly reduced AO factor on logistics warehouse garage door
5 Months Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
5 Months Ago
merge from animal_ground_range_increase
5 Months Ago
merge from GetConnectionsWithin_perf_improvement
5 Months Ago
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5 Months Ago
merge from tutorial_double_harvest_ping_fix
5 Months Ago
merge from filterSpectateMapTeamID_default
5 Months Ago
merge from cui_scrollablecontainers_54
5 Months Ago
merge from patrol_heli_floor_clip
5 Months Ago
Merge from main
5 Months Ago
Leaderboard backup, run #11058
5 Months Ago
Scanner mission wip tests
5 Months Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
5 Months Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
5 Months Ago
Fix shadergraph render option popup not constrained to screen
5 Months Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
5 Months Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
5 Months Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
5 Months Ago
Truck models progress .
5 Months Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
5 Months Ago
Leaderboard backup, run #11054
5 Months Ago
Merge from main
5 Months Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
5 Months Ago
packaged food pre brand checkin
5 Months Ago
shader tests
5 Months Ago
Leaderboard backup, run #11052
5 Months Ago
Cone intersection for tiled light culling Bloat cones a wee bit, still do sphere culling for point lights
5 Months Ago
Implement more accurate preferred size for flex columns when using a fixed column count
5 Months Ago
enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests