256,222 Commits over 3,990 Days - 2.68cph!

5 Months Ago
waterflow changes - corrected ordering of writing water flow from shorevectors and river tangents - moved generation of WaterFlowMap into PostProcessing and put it all in one place
5 Months Ago
Don't allow wall slide on same wall
5 Months Ago
Cloud chips Fixes Accumulate tags https://files.facepunch.com/alexguthrie/1b2511b1/sbox-dev_a9UaWWMIeH.mp4 Remove cloud from asset locations
5 Months Ago
world_update_2 -> Aux2
5 Months Ago
radioactive_water -> world_update_2
5 Months Ago
Interpolate pan, move center on hero logic to camera
5 Months Ago
Water purifier no longer purifies radioactive water
5 Months Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
5 Months Ago
Ensure throwing out water forces a rad count on the vessel
5 Months Ago
Wall Slide + Jump
5 Months Ago
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5 Months Ago
5 Months Ago
Fix new instance node title
5 Months Ago
Fixed corrupted Cliff_tall_d_diff texture
5 Months Ago
5 Months Ago
Fix relaxed resolved method comparison Add NewInstance node
5 Months Ago
Use EditorTypeLibrary for Hammer PrimitiveBuilders (bonus: you can define these in your own editor libraries too) Fixes Facepunch/sbox-issues#6499
5 Months Ago
Apply Panel:SetHTML/RunJavascript restrictions from main branch
5 Months Ago
Merge from world_update_2
5 Months Ago
sponcoers
5 Months Ago
Add basic edge panning to the camera. Need to add a way to detect if mouse is outside of the game view when in editor
5 Months Ago
viewmodel - fixed remaining attachment issues
5 Months Ago
Merge from world_update_2
5 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
5 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
5 Months Ago
Iterate on covers
5 Months Ago
ToArray() for GetAll<> so can destroy components inside the loop Add OutlineWhenHovered and OutlineWhenSelected components
5 Months Ago
Added Plunder and Ambush skills. Renamed and adjusted existing skills. Fix ParsedLabel spacing issues and made it more uniform SkillPanels are now coloured categorically. Updated their look a tad. Fix Land Purchase Networking Player Inventory is now 2 slots larger by default. Updated styling to account for it Fix Diamond Pickaxe Item Added Leather, cows have a chance to drop. Created Backpack Upgrades, starting with Small Backpack. Picking up will permanently increase storage space
5 Months Ago
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5 Months Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
5 Months Ago
viewmodel - fixed ironsights being too low
5 Months Ago
Only require generic params if instance method not resolved
5 Months Ago
5 Months Ago
Compile fix
5 Months Ago
Humans: added a "poor man's RBF" constraint setup which pushes out elbow & kneecap helpers outwards a bit as arms/legs rotate, which helps volume preservation
5 Months Ago
Change ISelectable to a Component - auto create the trigger if none specified. Add Selectable.ISelectionListener Auto find Selectable if not specified I think this is a better system - added listeners for Hover/Unhover for selectables as well. Sync player's AimRay. Now can have components that show an outline or something when item is hovered
5 Months Ago
cherrypicking world_update_2/concrete_barrier_material_fix
5 Months Ago
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5 Months Ago
Add JsonObject.GetPropertyValue Fix errors
5 Months Ago
merge from cuffs_backpack_fix
5 Months Ago
merge from fix_backpack_learnbp
5 Months Ago
renamed controller and anims to meet naming convention
5 Months Ago
network++ save++
5 Months Ago
merge from cave-reverb-fix
5 Months Ago
merge from world_update_2
5 Months Ago
added hammer anims to controller
5 Months Ago
added viewmodel hammer anims
5 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
5 Months Ago
Fix exception when creating new scene MapInstance - load resources from loading instance MapInstance - allow loading scenes as maps Publish scenes as maps When publishing a map, try to set ParentPackage Add Flag.WithFlag( Flag, bool ) Add GameObjectFlags.EditorOnly Make map preview less annoying
5 Months Ago
world_update_2 -> radioactive_water