199,256 Commits over 4,140 Days - 2.01cph!
Removed a smaller allocation PooledList was doing that isn't relevant anymore
compound bow functionality
stickpile has max sticks 5 & starting quanity 3
in OnPreprocessModel set importer.importVisibility = false
Unified various popup windows so that they're consistently tied to the notification feed
GameEventManager has removal buffer, fixes IOEs when playing event that end instantly
Dispensables now have a min and max starting quantity.
Stick piles start with 1-4 sticks
Mouse hidden on death screen
Removed a gang, moved doll spawns.
Underwater plant art files (models/textures/mats)
Actual fix to triggers that aren't linked to effects.
updated script to remove colliders from lods
Underwater foliage spawn files/properties
Player spawns are no longer random
underwater plants movement tweaks
Null check in CraftingOrderElement.
Tree should assign the player commanded status to the trunk now.
more WIP on Bandit guard AI.
Bandit town Scene2Prefab (ai prefab changed).
testing + and - buttons on crafting widget directly assigning and removing orders.
removed superfluous adding of order to list that was causing the orders to exist twice.
Game mode trigger changed for game mode. Uses a score limit.
Forgot to check in a change.
null check in GoToSmartObject
Downloading workshop items when joining servers now deletes the useless .compressed files that waste space
Added rigged world compound bow
Fixed arrowheads on viewmodel
Added rigged model to entity
reduced spec level on material
Added native monument biome transfer
Backup of some irrelevant changes that can go live this month (rest in shelves)
Merge from procgen_native
removed coach headset prefab and moved over to coach cap. fixed backfaced star on army cap. removed fly particle effect from dunce cap. added 3 colour variations for most hats
Fixed animals not waking up
Added new overlay crafting icons for all crafting stations, visible when the player has a single unit selected
Some UI utility stuff for positioning elements that hold an entity reference, using the UIElementPositioning class
Added compound bow to DM loot table
Made join request activity be created by the player's group instead of the joining unit so that it shows up in notifications.