199,230 Commits over 4,140 Days - 2.01cph!
Removed roles, replacing various checks for role with job or skill level checks
Jobs can be unlocked
Fixed effect added activity getting collated even if the effects are different
actually upload the linux srcds binaries
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
Added replace asset reference support
Nuked wood and food gathering jobs, replaced refs with gathering job
Added hunting, farming and healing jobs
Fixed entity filtering not filtering by flag correctly
Tick agent ECS every frame with no budget
Tick some more AI modules a bit slower
Remove Knowledge.SortEntityData
Removing some role icon stuff from the UI
Fix sometimes not finding the item to remove in the known entity list
Fixed core/skin and core/generic shader input colors; update affected shaders
Fixed skin looking paper white on prop/icon renders
merge hapis_puzzles_and_polish into main
Network++
Fix PooledList race condition and a duplicate key exception when telling a unit to build
Hapis startup error fixes
added avatar platform model/texture with variation
added some hat material variation/tweak existing one
Bring some changes over from tick_freq
Add some checks back that we probably need
bigwheel win/lose audio
bet terminals only accessible by those sitting in the corresponding seat
functional countdown timer
inventory locked during spins
update hat material
update customisation UI
Never skip active module scoring so units don't randomly switch tasks
Made cargo ship deck longer
adding trophy base /cleanup
Simplified some interfaces. Making an ICharacter interface was a mistake: If you want an ICharacter, you just want a Character anyway, or a more specific interface. But getting rid of ICharacter, some other interfaces have also be removed, since some only existed to prevent ambiguous references when two sub-interfaces wanted the same parameter.
vm compound bow admire anim update
removal of additional compound bow fbx/prefab
[D11] Quick temporary fix for triggers to work on Xbox
Remove bleeding effect when revived.
Fixed NRE when commanding the same interaction more than once.
More work on bandit guard AI.
Riot helmet LOD clipping fix RUST-48
Edge scrolling speed scaling with distance.