240,145 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Updated Workshop scene to have night time lighting
8 Months Ago
Fix tests
8 Months Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
8 Months Ago
Added template ability to set port actions via LinkId instead of Id or Name
8 Months Ago
▉▆▌▌▌▉▋▅▄ ▄▍▆ ▉▊▌▌▊ ▅▋▉▆▋▊▍▄▋ - ▋▋▊▆▊▇█ ▉▌▄ ▄▋▋█▆ █▉▄▇▌▊ ▊▋▌█▄ ▊▍▌ ▋▊▍▋▅▋▍ ▉▋█ ▉▋▄▌
8 Months Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning
8 Months Ago
Skin prefab setup, screens showing tc information
8 Months Ago
Add joint break strengths to modeldoc
8 Months Ago
Refactoring, making internal Fix warning
8 Months Ago
switch decal_wall_damage a + b to static_overlay also updated damage_a color
8 Months Ago
Remove redundant cancellation token source in server manager Add some more guards to try and prevent exiting out when not actually cancelled Gracefully stop the Rust server when closing server manager with Ctrl+C
8 Months Ago
Clean up Fix menu sounds not playing
8 Months Ago
decal_stain_c + d color adjustments
8 Months Ago
plaster_d normal fix
8 Months Ago
added decal_stain_d
8 Months Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
8 Months Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
8 Months Ago
Rock & concrete iteration/fixes
8 Months Ago
Fixed containers being changed on merge
8 Months Ago
Tutorial bear AI design update
8 Months Ago
We can add extra information to api listings Add contest table
8 Months Ago
8 Months Ago
Concrete hits
8 Months Ago
Clear watcher var after dispose
8 Months Ago
Fix tests
8 Months Ago
Add ApiDocService
8 Months Ago
Fixes Facepunch/sbox-issues#4725 - Fixes a bunch of issues with SCSS hotloading. Style sheets weren't actually being removed when deleted or changed. Clear previously loaded style sheets properly on hotload. Properly update when stylesheet is added after it had tried to be loaded before.
8 Months Ago
Terrain: 4 layer paintable splatmap, weighted blending, better normals, better tooling Shitty layer selection, need to GetPixels on a mip or something instead Import heightmap dialog, support different resolutions Put all terrain editor code in its own namespace Auto shading by slope Ao texture is excessive
8 Months Ago
Add GetPlayer (by slot) and separate internal player list and players enumerable
8 Months Ago
Switch in new header and footer Fix api listing speed Iterate the api pages
8 Months Ago
added decal_dirt_a switched decal_stain assets to static_overlay
8 Months Ago
Change lobby time temp. Comment out respawn effect for now Use BombRoyale.Players where possible. Fix IResettable. Make AddPlayer method instead
8 Months Ago
Delete CMaterialSystem2AppSystemDict::CreateMainConsoleWindow (dx9 hack) Whitelist Delegate.GetInvocationList() and Delegate.DynamicInvoke( System.Object[] )
8 Months Ago
Merged main
8 Months Ago
Change mount logic in OnPostCompileFinished, call SceneMap.OnMapUpdated regardless. Make async and add short delays
8 Months Ago
Chicken AI design update
8 Months Ago
Scope to active scene time when ticking panels
8 Months Ago
Truck prefabs update
8 Months Ago
added decal_stain_a + b + c also adjusted decal_wall_damage_a + b
8 Months Ago
"disconnect" now behaves closer to Source, by closing your game if it's not networked
8 Months Ago
8 Months Ago
Fix possible undefined variables for expression graphs
8 Months Ago
merge from youtooz_deployables
8 Months Ago
merge from sled_repair
8 Months Ago
merge from default_nudity
8 Months Ago
merge from binoculars_rangefinder
8 Months Ago
More variable tests Expose Node.UpdateParameters() Little refactor of ExpressionBuilder.WrapPrepareVariablesExpression Test reproducing "variable ... referenced from scope '', but it is not defined"
8 Months Ago
Progress/backups
8 Months Ago
Potential UpdateHolsteredOffset nre fix
8 Months Ago
Protobuf, codegen