240,145 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Merge from main
8 Months Ago
Leaderboard backup, run #9580
8 Months Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
8 Months Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
8 Months Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
8 Months Ago
Add a cinemachine virtual camera to the end tutorial cinematic
8 Months Ago
Merge from tutorial_island
8 Months Ago
Human Citizen Rough outfit initial set up
8 Months Ago
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt
8 Months Ago
Include VarInt at the beginning of each outbound client packet to improve accuracy of demos
8 Months Ago
Add cinemachine package (2.8.9)
8 Months Ago
Manifest, codegen
8 Months Ago
Merge from main
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
8 Months Ago
Merge from tutorial_island
8 Months Ago
Hard code world temperature while player is in tutorial
8 Months Ago
Leftover mirror conditional
8 Months Ago
Merge from main
8 Months Ago
Cleaned up ASE templates and added working Rust/Standard template w/ custom inspector
8 Months Ago
Deleted unused shader (UI.Additive-SoftMaskable)
8 Months Ago
Conditional mirror code path (static; off for now)
8 Months Ago
Force the player out of god mode if the tutorial needs to kill them
8 Months Ago
Merge from tutorial_island
8 Months Ago
Fixed help prompt videos not updating
8 Months Ago
Support Scene.trace.Body (todo: multi, sweep) https://files.facepunch.com/layla/1b1211b1/sbox-dev_G86CwDirl8.mp4
8 Months Ago
Merge from /main/hackweek_visualshader
8 Months Ago
Fixed tree billboards being aggressively culled after 92683
8 Months Ago
Add FlexScipedUpdate so it's easy to do batched updates which run layout immediately after instead of deferring until LateUpdate
8 Months Ago
Fied not showing the decrease grid size button (oops)
8 Months Ago
Truck models update
8 Months Ago
Scaling fix. Sandbag hit update.
8 Months Ago
Distance scalers.
8 Months Ago
Flesh impacts
8 Months Ago
Split up harbor crane mesh for gameplay setup
8 Months Ago
Replace prediction inside ceiling light
8 Months Ago
Two columns for input bind list
8 Months Ago
Fix RPC that were passing null in the function name
8 Months Ago
Setting SceneModel.AnimationGraph to null resets to model animgraph instead of crashing
8 Months Ago
Added Game Binds modal (accessible via Game.Overlay.ShowBinds())
8 Months Ago
Fix ColorControlWidget popup not constraining to screen
8 Months Ago
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8 Months Ago
Move the prediction check from all RPCs into `SignalBroadcast`
8 Months Ago
Don't pass input to SceneView when clicking its toolbar
8 Months Ago
Regex + manual tweaks to remove sourceConnection from all RPC methods as it's only used in a single RPC but takes 8 bytes each packet
8 Months Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
8 Months Ago
Constrain to screen input action delete & edit popups
8 Months Ago
Enqueue packets for demo from network threads instead of main thread
8 Months Ago
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