138,331 Commits over 4,324 Days - 1.33cph!

10 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
10 Months Ago
merge from main
10 Months Ago
merge from hbhf_adjustablerange
10 Months Ago
Code cleanup, formatting
10 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
10 Months Ago
Male lods
10 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
10 Months Ago
Merge from emoji_player_lookup_fix
10 Months Ago
Fixed a pointless player lookup in emoji ownership check
10 Months Ago
Merge from industrial_crafter_5_slot
10 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
10 Months Ago
large sail blockout update
10 Months Ago
phrases
10 Months Ago
Rifle view model anim updates and added missing .viewmodel content
10 Months Ago
merge from swapseat_binds
10 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
10 Months Ago
merge from jungle_update_improvements
10 Months Ago
merge from rustige_egg_g_naming
10 Months Ago
merge from lr_deploy_speedup
10 Months Ago
merge from HealthOreTeaToken
10 Months Ago
merge from catpiedesc
10 Months Ago
merge from tea_time
10 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
10 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
10 Months Ago
Do not update indirect instancing system when scene is loading
10 Months Ago
Do not update indirect instancing system when scene is loading
10 Months Ago
wip changes
10 Months Ago
New Bootstrap page
10 Months Ago
Bind menu now supports multi key binds
10 Months Ago
bee_lifetime_reduction -> main
10 Months Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
10 Months Ago
bee_spawnrate_reduction -> main
10 Months Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
10 Months Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
10 Months Ago
More test code
10 Months Ago
main -> syncvars
10 Months Ago
Quit dialog, Rust Plus view and LimitedSkins Overlay
10 Months Ago
Added swap seats binds to the options menu
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
merge from new_silencers
10 Months Ago
Oil can and soda can silencer have a slight reduction in projectile damage and velocity compared to military silencer, effective at mid-close range
10 Months Ago
Removed military grade silencer from tech tree Added soda can silencer to T1 Techtree Added oil can silencer to T2 Techtree Military Silencer crafting cost increased (repair) Renamed silencer to Military Silencer
10 Months Ago
Add vertex color to binned vertex data; fixing wind and displacement parameters
10 Months Ago
Added debug.conveyorStrictModeReport convar, prints out the location of all conveyors currently in strict mode
10 Months Ago
Merge from industrial_perf_improvements
10 Months Ago
industrialTransferStrictTimeLimits is now per conveyor - if a conveyor takes an unacceptable amount of time to do a transfer it will be placed in strict mode for 2 minutes and it's movements throttled This allows regular conveyors to operate as normal while still restricting the impact of problematic conveyors Still requires industrialTransferStrictTimeLimits to be enabled, it's now enabled by default
10 Months Ago
Fixed industrialTransferStrictTimeLimits not working in builds
10 Months Ago
Revert some changes from this branch to restore conveyor functionality Better early outs when moving items that can stack, also fixed some issues with the early outs for non stackable items