240,141 Commits over 3,837 Days - 2.61cph!

8 Months Ago
merge from new_vendor_map_ui
8 Months Ago
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8 Months Ago
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8 Months Ago
Backups
8 Months Ago
WIP tutorial ending cinematic - updated with new animations and timeline
8 Months Ago
Leaderboard backup, run #9604
8 Months Ago
Adding documentation for the api page
8 Months Ago
strip unused Remove unused
8 Months Ago
Store chunkId in header file
8 Months Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
8 Months Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
8 Months Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
8 Months Ago
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8 Months Ago
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8 Months Ago
Merge store-ui -> Main
8 Months Ago
Parent merge
8 Months Ago
Parent merge
8 Months Ago
Plugins manifest
8 Months Ago
Slight air control Improve ground detection
8 Months Ago
Fix conveyors affecting player velocity twice
8 Months Ago
Merge from main -> full_server_demos
8 Months Ago
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8 Months Ago
Merge from tutorial_island
8 Months Ago
Minor changes to tutorial island network bounds checks
8 Months Ago
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
8 Months Ago
Allow multiple ShowIfAttributes, will show property if any of them are true
8 Months Ago
Formatting
8 Months Ago
Conveyor push cleanup
8 Months Ago
Remove debug code Fix conveyor player push
8 Months Ago
Add necessary player components Tighten up movement a bit
8 Months Ago
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
8 Months Ago
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8 Months Ago
Fix triggers activating when collision default is set to ignore
8 Months Ago
Fix bugs with attack heli rocket/flare firing lockouts
8 Months Ago
Merge from tutorial_island
8 Months Ago
Fixed clothing mission step not working (merge issue)
8 Months Ago
merge from htx
8 Months Ago
merge from main
8 Months Ago
Make a deep copy when getting common inputs Remove NetAttribute, LocalAttribute, PredictedAttribute (unused)
8 Months Ago
Iterating Wood bullethole decal tweaks.
8 Months Ago
Get rid of OrderedDictionary WIP big refactor to move graph parameter definitions Create default input / output nodes in Create( delegateType ) Fixed some tests
8 Months Ago
More fixes/iterations
8 Months Ago
Fixed efitor refl probe blinking occasionally in scene view
8 Months Ago
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8 Months Ago
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8 Months Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
8 Months Ago
Updated Workshop scene to have night time lighting
8 Months Ago
Fix tests
8 Months Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
8 Months Ago
Added template ability to set port actions via LinkId instead of Id or Name