138,571 Commits over 4,324 Days - 1.34cph!

9 Months Ago
large wooden bullet container variant A and B collision and initial prefab setup
9 Months Ago
Settings slider tweak prefab
9 Months Ago
old single mattress prop blockout collision and initial prefab setup
9 Months Ago
removed viewmodel reference from outbreak suit
9 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
9 Months Ago
S2P all
9 Months Ago
Fix ladder placement issues on jungle, frontier, and stone roof colliders
9 Months Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
9 Months Ago
Add keybind to control option UI
9 Months Ago
Make `ddraw.clear` work with Instanced DDraw
9 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
9 Months Ago
Merge from main
9 Months Ago
Remove unused variables
9 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
9 Months Ago
Added basic, advanced and pure icons for warming and cooling teas
9 Months Ago
merge from main
9 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
9 Months Ago
merge from main
9 Months Ago
Cooling tea recpie changed - white white blue blue Warming tea recpie changed - white white yellow yellow
9 Months Ago
merge from jungle_update_improvements
9 Months Ago
Also fix invalidate cell blocks step for negative coords
9 Months Ago
Fix compute cell block issues when using negative coords
9 Months Ago
Ensure SyncVars run first in the build process. Don't create a lock on Rust.Global.dll
9 Months Ago
Ensure injector errors when it cant find sync method (dont bother throwing)
9 Months Ago
Safeguards for client weaving process (dont try to hook setter at at all)
9 Months Ago
Fixed autosave/autoload not using preprocessor directives
9 Months Ago
Fixed Changed event being ran on autoload
9 Months Ago
Convert train line up to unload and train num connected cars to syncvars
9 Months Ago
Set GenerateEvent default to true
9 Months Ago
Use a wrapper method instead of emitting equality comparitor in IL - it was ugly at best
9 Months Ago
Add support for RequireChanged flag - this runs the old and new values through an equality comparison before pushing sync.
9 Months Ago
Resubmitting previous schizo prefab changes due to something breaking
9 Months Ago
merge from loot_population_cap
9 Months Ago
merge from pickup_volume
9 Months Ago
merge from enablelegs_nre_fix
9 Months Ago
Swapped train engine fuel amount over to use SyncVars instead of protobufs. First set of testing.
9 Months Ago
Use an autosave buffer as an intermediary when writing to syncvar bytes Prevents byte allocations every autosave
10 Months Ago
Started wiring settings menu
10 Months Ago
Change UI_Context_scene to match the new menu reference resolution
10 Months Ago
Bootstrap scene: new UI and localization
10 Months Ago
Restored explosion radius
10 Months Ago
merge from main
10 Months Ago
Add Autosave system. SyncVars marked as Autosave will automatically be injected into Save/Load methods so no need to write protobufs.
Rin
10 Months Ago
Coconut gloves compatible with Snow Jacket and Bunny Onesie
10 Months Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
10 Months Ago
Rockets and C4 splash damage wallpaper through walls
10 Months Ago
- Added logging for the Heap, Stack and GC (more to come) - Data is no longer written to the file every frame inside update(). Instead its being saved into a list and written into the file when stoplogging() is called.
10 Months Ago
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