198,617 Commits over 4,140 Days - 2.00cph!

10 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
10 Months Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed ocean water depth on map sometimes being misleading
10 Months Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
10 Months Ago
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
10 Months Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
10 Months Ago
Particle system changes Added: Set child control points from particle positions - set orientation Set control points from particle positions Set per child control point from particle position Remap Distance Between Two Control Points to Scalar - output is scalar of current value Remap Distance Between Two Control Points to CP Remap Percentage Between Two Control Points to Scalar Remap Percentage Between Two Control Points to Vector Set Control Point To Player - Use Eye Orientation Set CP Offset to CP Percentage Between Two Control Points Cull when crossing sphere Fix some compile warnings (Hammer) Ported even more particle operators from CS:GO C_OP_SetControlPointToImpactPoint C_OP_RemapSpeed C_OP_RemapCPtoVector C_OP_RemapBoundingVolumetoCP C_OP_RemapVelocityToVector C_OP_RemapCPVelocityToVector C_OP_RemapAverageScalarValuetoCP C_OP_RampScalarLinear C_OP_RampScalarSpline C_OP_RampScalarSplineSimple C_OP_RampScalarLinearSimple C_OP_NormalLock C_OP_SetControlPointRotation C_OP_SetCPOrientationToDirection C_OP_LerpVector C_OP_LerpScalar More csgo particle operators C_OP_RemapControlPointDirectionToVector C_OP_NormalizeVector C_OP_RotateVector C_OP_ClampScalar C_OP_ClampVector C_OP_InheritFromParentParticles New CS:GO particle initializers C_INIT_OffsetVectorToVector C_INIT_RemapSpeedToScalar C_INIT_NormalAlignToCP C_INIT_NormalOffset C_INIT_SequenceFromCP C_INIT_InheritFromParentParticles C_INIT_RemapInitialDirectionToCPToVector C_INIT_RemapInitialCPDirectionToRotation implement particlefield_rotation selector for PET
10 Months Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
10 Months Ago
gibs and guides for frontier gates and walls
10 Months Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
10 Months Ago
player update. exported rifle stance walking anims
10 Months Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from LocomotivePushFix
10 Months Ago
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10 Months Ago
merge from nametags_random_colour
10 Months Ago
merge from wallpaper
10 Months Ago
Ensure vendor test scene spawns a radtown
10 Months Ago
Added spline for vendor and bradley to follow S2P
10 Months Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
10 Months Ago
Localized dropdowns "Unknown" option
10 Months Ago
Localized active boosts tooltip (teas)
10 Months Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
10 Months Ago
Add budgeted queue for pathfinding requests
10 Months Ago
Added control point/ tangent editor tools to world spline inspector
10 Months Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
10 Months Ago
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10 Months Ago
set up anim event for 3p reload shells ejecting
10 Months Ago
Added ziggurat blockouts with interior
10 Months Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
10 Months Ago
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10 Months Ago
Merge: from main - There's 2 new warnings for obsolete pool usage, will fix in next Tests: Built all modes in editor
10 Months Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
10 Months Ago
Merge: from main Tests: built all modes in editor
10 Months Ago
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10 Months Ago
Change output folder structure per Lewis' request
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Test scene
10 Months Ago
Merge from main. Reset this week's skin items scene materials to default.
10 Months Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
10 Months Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
10 Months Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
10 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
10 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.