142,405 Commits over 4,383 Days - 1.35cph!

10 Months Ago
Update icon manifest
10 Months Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
10 Months Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
10 Months Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
10 Months Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
10 Months Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
10 Months Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
10 Months Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
10 Months Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
10 Months Ago
Explicitly pull compute shaders into content.bundle
10 Months Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
10 Months Ago
Skin viewer parallax when moving the mouse around
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Fix running in editor with use bundles off
10 Months Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
10 Months Ago
Hopefully fix mac path issue Move logging to editor/development builds only
10 Months Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
10 Months Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
10 Months Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
10 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
10 Months Ago
improve code quality and unsubscribe from events
10 Months Ago
fix mesh particle placement and LODS
10 Months Ago
Fixed Hacked Rollermine not respecting ignore players flag Fixed env_fog_controller.SetColorHDR not working due to extra space char Fixed that one HL2 map having weird fog when coming out of the tunnel Ship Episode 2 override of barricade001a.mdl with fixed physics mesh kickid supports SteamID64 Reduce CEF logging severity to default (from verbose) Can build 64bit studiomdl 64bit merges studiorender 64bit merges Minor cleanup
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Merge from main
10 Months Ago
fix mesh width for clients
10 Months Ago
Fix preview window not redrawing every frame
10 Months Ago
Update icon renderer manifest
10 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
10 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
10 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
10 Months Ago
Re-implemented the skin viewer in item store modal
10 Months Ago
Deleted some stuff I won't need
10 Months Ago
merge from Twitchdropsrender
10 Months Ago
Update iconrenderer_improvements/batch
10 Months Ago
merge from main -> iconrenderer_improvements
10 Months Ago
merge from main
10 Months Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
10 Months Ago
rpg viewmodel animation update setup in unity
10 Months Ago
Moved some files in the right folders
10 Months Ago
Cleaned up store limited modal, tags are working
10 Months Ago
Menu Prefab
10 Months Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
10 Months Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
10 Months Ago
cleanup profile region
10 Months Ago
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10 Months Ago
Underground config.
10 Months Ago
Add support for a subheader
10 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
10 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire