240,176 Commits over 3,837 Days - 2.61cph!

8 Months Ago
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8 Months Ago
belt model
8 Months Ago
fixed animation culling issue
8 Months Ago
Arctic Suit pipe fixes
8 Months Ago
Embrasures and shutters also rotatable using R when being deployed
8 Months Ago
Fix shovel gather notice.
8 Months Ago
Disable UseViewModelCamera on metal detector VM for now
8 Months Ago
Increased all plants ripe stage duration from 4h to 14h
8 Months Ago
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
8 Months Ago
Initial commit
8 Months Ago
merge from backpacks
8 Months Ago
merged to main ladder_hatch_repair
8 Months Ago
merge from safezone_warning
8 Months Ago
Assume test mode will want rendersystemempty Right now our tests machine doesn't have a GPU attached, for d3d11 it's fine since this runs over D3D11 Warp renderer, but not on Vulkan. Change this if we ever do graphics tests on CI. Running locally our tests pass fine without it
8 Months Ago
Update joints scene to use physics grabber
8 Months Ago
Source entity prefab cleanup.
8 Months Ago
Add EditorUtility.OpenPropertySheet https://files.facepunch.com/garry/c9f2b5cb-f6bb-4895-a401-346d1dbf939c.png Set qt darkmode=2 so windows will follow system theme (I think) Add ControlObjectWidget Add [KeyProperty] Add KeyProperty to TextureSequence.Source ControlWidget will create an editor for unknown types (this will likely need locking down)
8 Months Ago
Updated third person model and world model Deleted old placeholder model
8 Months Ago
Delete flag from craggy
8 Months Ago
added roller model to prefab Merge branch 'main' of sbox-industrial-platformer
8 Months Ago
Support joint breaking on prismatic, revolute, rigid, spherical
8 Months Ago
Compile fix
8 Months Ago
Convar / debug cleanup
8 Months Ago
Implement joint breaking, break callbacks called on post step, breaking a joint disables the component
8 Months Ago
Merge from mfm_test1
8 Months Ago
Merge from main
8 Months Ago
Merged main
8 Months Ago
Fan temp model Scene
8 Months Ago
Ensured triangle ladder hatch can be repaired in repair bench
8 Months Ago
metal detector viewmodel prefab ( viewmodel renderer) update
8 Months Ago
Updated scene
8 Months Ago
Use gizmos for physics debug draw lines for when I need it Comment out early out in capsule vs hull deep penetration until I get the proper fix
8 Months Ago
Updated model/prefabs Added Christoffer's WIP textures
8 Months Ago
Generic Item Page - Brutalist Assets
8 Months Ago
Fix NRE
8 Months Ago
Add initial View Model support - make MP5 use view model to test. Camera borked
8 Months Ago
Better display info for property.get output Implemented constructor nodes Fixed property getter nodes Fixed display info for property get / set methods
8 Months Ago
8 Months Ago
Add [ImageAssetPath] fix SerializedCollection NRE Fix MemberDescription.HasAttribute not finding base attributes Convert TextureEditor to use Sequences SequenceControlWidget has popup instead of doing it all horribly inline Fix SerializedObject changes not propagating upwards ResourceStringControlWidget cleanup Use new Sequences json for amalgamated texture Expose some sheet access on texture Simplify amalgamatedtexture packing, less likely to infinite loop, loads from json Add TextureFile sequence `IsLooping ` Can use particle SequenceTime easier Remove parse_mks.cpp Delete mks importers (everything should use our way now)
8 Months Ago
Default rendersystem to Vulkan ;)
8 Months Ago
Intercept potentials ALT+F4 and display the warning if necessary Updated wording
8 Months Ago
Combine ExpressionNode, ActionNode attributes Mark expression node methods with [Pure] IActionGraph.AddNode( string id ) extension method Tests for constructor and static property nodes
8 Months Ago
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8 Months Ago
In ByteStream.Read/WriteValueArray, use Enum.GetUnderlyingType when using Marshal.SizeOf if the type is an Enum type. This is because Marshal.SizeOf will error when used with Enum types directly. Fixes Facepunch/sbox-issues#4579
8 Months Ago
merge from menu_new_items_optimisation
8 Months Ago
merge from ladder_hatch_repair
8 Months Ago
merge from directional_damage_optimise
8 Months Ago
merge from death_screen_skip_server
8 Months Ago
merge from persistent_shelter_icon_fix
8 Months Ago
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