129,308 Commits over 4,201 Days - 1.28cph!

10 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
10 Months Ago
edited vm mini crossbow shoot animations
10 Months Ago
Merge from integration
10 Months Ago
Various atlas iterations.
10 Months Ago
RFO debug stuff for Dayaan
10 Months Ago
Fixed female breasts censor cube covering screen when using ballista
10 Months Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
10 Months Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
10 Months Ago
-Updated Ballista Texture and material assignments
10 Months Ago
Negative background to fix halo.
10 Months Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
10 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
10 Months Ago
Added DLAA support and added it as an option in the graphics menu
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
10 Months Ago
-Hopper Blockout
10 Months Ago
Merge from parent
10 Months Ago
New flame impact atlases.
10 Months Ago
Updating Ballista rig with new LODs
10 Months Ago
Switch to quiet run so that setting convar changes aren't printed to console
10 Months Ago
Remove some more logging
10 Months Ago
cargo_docking_fishingvillage_fix -> main
10 Months Ago
Increased min distance to a better level
10 Months Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
10 Months Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
10 Months Ago
Removed commented out code.
10 Months Ago
Remove test convar
10 Months Ago
exported latest vm mini crossbow anims
10 Months Ago
Merge from /main
10 Months Ago
Merge: from buildingprivilegeretrotool_recycling Fixes invalid pooling of protobuf type when replicating data. Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
10 Months Ago
Combat Entity compile fixes
10 Months Ago
Bugfix: don't flood pool with ProtoBuf.BuildingPrivelegeRetroTool Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
10 Months Ago
merge from main
10 Months Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
10 Months Ago
█▊▇▍▍ ▌▇▊▌ ▄▆▊▍▅█▅▅▉▍▌▆▍_▉▋▋▊▊▉█_▇▊▉
10 Months Ago
▌█▊▋█▍▍ ▅▋▊█▌▆▊▋ ▉▊▍▍ █▅▋▇ █▊▍▌▍▅▉▆/▇▍▄▊█▄▊▌▇▌ ▄▇▌▅█
10 Months Ago
merge from main
10 Months Ago
▌▌▆▆▉ ▅▄ ▅█▍▄▇▌▊▇ ▆▌ ▊▌▊▌▆ ▍▋█▊▄▋▉ ▍▉▌▅▄▍▇█▆ ▉▆▇█▅▊▄▋▇▍ ▋▉▍█▌▌▉▊ ▌▉▌ ▌▄ ▇▉▉█▆▅▌▊
10 Months Ago
vendor_event_printout -> main
10 Months Ago
Merge from main
10 Months Ago
Ensure Road Bradley Event outputs the correct stuff as well
10 Months Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
10 Months Ago
initial chunking from shared sdf set
10 Months Ago
base_combatentity_code_cleanup -> main
10 Months Ago
main -> base_combatentity_code_cleanup
10 Months Ago
cargo_npc_abduction_fix -> main
10 Months Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
10 Months Ago
rocket_death_info -> main