131,527 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Fix tiger taking unrealistically sharp turns at high speed
10 Months Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
10 Months Ago
set inventory anim controller to temporarily use base idle
10 Months Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
10 Months Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
10 Months Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
10 Months Ago
Fixed incorrect Lootpanel phrases
10 Months Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
10 Months Ago
Bee swarm scale effects with springs
10 Months Ago
Integrate my item mod swap changes with jakes
10 Months Ago
Pivot, increase turn speed.
10 Months Ago
cookingv2 -> bees (merge conflicts)
10 Months Ago
merge from catapult_ragdoll_fix
10 Months Ago
disabling collision between ragdoll and its initiator
10 Months Ago
main -> cookingv2
10 Months Ago
exported crocodile turn 90 left and right anims
10 Months Ago
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10 Months Ago
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10 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
10 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
10 Months Ago
fixed catapult admin reload with player ammo
10 Months Ago
merge from PlayerRigUpdate2/mergemain
10 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
10 Months Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
10 Months Ago
Snappier attack response
10 Months Ago
chicken coop blockout and textures - fencing based on 3x3
10 Months Ago
Merge from tiger
10 Months Ago
Re-add missing part of plugin lost with merge
10 Months Ago
Fix compile errors and warnings
10 Months Ago
merge from ragdoll_dismount_improvements
10 Months Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
10 Months Ago
hoodie fixes
10 Months Ago
Tiger being automatically added to spawn prefabs
10 Months Ago
Generate anims root motion curves
10 Months Ago
Hook new tiger attack
10 Months Ago
Attack visual triggering
10 Months Ago
exported snake rig with all lods now skinned
10 Months Ago
merge from primitive
10 Months Ago
Mip map memory slider, set preset values.
10 Months Ago
merge from store_medieval_pack
10 Months Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
10 Months Ago
Fixed incorrect medieval barricade prefab in store
10 Months Ago
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10 Months Ago
Add video url to medieval pack store header
10 Months Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
10 Months Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
10 Months Ago
merge from rock_fix
10 Months Ago
merge from store_medieval_pack
10 Months Ago
Merge from main
10 Months Ago
Deployed explosive lit state.