131,725 Commits over 4,232 Days - 1.30cph!

10 Months Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
10 Months Ago
Moved the deferred indirect lighting pass into its own class
10 Months Ago
Bugfix: read back from the right array of heights after sampling ocean - Reported by new unit tests Tests: ran water-related unit tests - now they pass
10 Months Ago
Bugfix: Make sure WaterLevel tests run full simulation path during unit testing Previously it was earlying out during GetWaterLevel Tests: ran the new tests, they report an issue that I need to fix
10 Months Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
10 Months Ago
Restored horse animation speed reset when exiting ragdoll
10 Months Ago
Test item tweak
10 Months Ago
More work on ziggurat exterior (decal passes). Renamed jungle decal test materials.
10 Months Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
10 Months Ago
Fixed a bug with using a pre-culled volume list when creating the environment volume compute buffer
10 Months Ago
Don't start attacks or hazzards when dead
10 Months Ago
Zero the Y when calculating look forward
10 Months Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
10 Months Ago
Update: missing meta files from merge Submitting for now, but should nuke once back on main Tests: none, trivial change
10 Months Ago
Merge: from main - Skipping a couple meta files for empty folders, will submit them separately Tests: booted editor for import
10 Months Ago
Setup hiss anim state, trigger it.
10 Months Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
10 Months Ago
exported snake hiss anim
10 Months Ago
chicken coop progress
10 Months Ago
cookingv2 -> bees
10 Months Ago
main -> cookingv2
10 Months Ago
merge from ballista_reload_fix
10 Months Ago
merge from store_medieval_pack
10 Months Ago
Attack (placeholder) sound and events.
10 Months Ago
Improve fluidity of tiger combos, remove weird pause before running away
10 Months Ago
merge from vending_stats_protection
10 Months Ago
merge from batteringram_fuel_protection
10 Months Ago
merge from vending_stats_fix_3
10 Months Ago
merge from horse_gravity_fix
10 Months Ago
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10 Months Ago
Better LOD settings
10 Months Ago
Make tiger flee after attacking if the player managed to injure it during its charge
10 Months Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
10 Months Ago
Removing unnecessary memory allocations from the EnvironmentVolumeStencilPass class
10 Months Ago
merge from clothing_items_dissapearing_fix
10 Months Ago
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10 Months Ago
Audio. Alert tick interval.
10 Months Ago
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10 Months Ago
merge from ix_quick_craft_5x
10 Months Ago
merge from era_analytics
10 Months Ago
merge from primitive_gamemode_changelog
10 Months Ago
merge from primitive (only change is Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706))
10 Months Ago
merge from explosive_pickup
10 Months Ago
merge from catapult_ammo_ui_fix
10 Months Ago
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10 Months Ago
merge from mini_crossbow_postnetworkupdate_nre
10 Months Ago
merge from fleck_memory_fixes
10 Months Ago
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10 Months Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
10 Months Ago
Added debug.dofExposerForceDisable