254,392 Commits over 3,990 Days - 2.66cph!

20 Days Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
20 Days Ago
Enabled repair and pickup on static ballista
20 Days Ago
All siege weapons item removed from loot pools
20 Days Ago
Battering ram head removed from lootpool
20 Days Ago
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20 Days Ago
New branch of primitive_media from cs 111890, prior to ballista ammo rework Cherrypicks all subsequent changes ont he branch, but not any merges from primitive Cherry picks 111915, 111916, 111917, 111919, 111962, 112033
20 Days Ago
merge from primitive
20 Days Ago
Fixed BaseVehicle.PenetrationResistance NRE
20 Days Ago
Fixed some annoying bugs still left in the new effects code
20 Days Ago
Scene tweaks
20 Days Ago
Implemented new rock models for the catapult scattershot
20 Days Ago
Tactical Gloves v4 rig
20 Days Ago
Missing files
20 Days Ago
Fixed scale issues on siege tower
20 Days Ago
Update shaders Fix implicit truncation
20 Days Ago
primitive -> Aux2
20 Days Ago
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20 Days Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
20 Days Ago
Mini Crossbow second attempt at NRE fix
20 Days Ago
Fire sound loop on the idle ballista incendiary bolt.
20 Days Ago
Mode fallback / VrForward > Forward (#1805) * Add Mode fallback, used for both using Depth() as a fallback if shader doesn't have DepthNormal() and to move VrForward() to just Forward() * VrForward > Forward, reverse fallback so that old shaders with VrForward use that still * Remove duplicate Forward() and remove DepthNormal fallback * Put mode fallbacks on materialsystem init instead of gameinfo
20 Days Ago
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20 Days Ago
GrabFrameTexture/GrabDepthTexture returns grabbed render target instead of void
20 Days Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
20 Days Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
20 Days Ago
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20 Days Ago
Pitchfork impact
20 Days Ago
Use BC7 for default material input, higher precision than DXT5, this whole material input stuff feels like bogus now Make sure we don't composite SSAO/SSR to glass, this can handled better https://files.facepunch.com/sampavlovic/1b2911b1/rcWAoleK3t.png
20 Days Ago
Piercer impacts
20 Days Ago
Spawn update
20 Days Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
20 Days Ago
Fixed hammerhead
20 Days Ago
Scene + dir changes
20 Days Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
20 Days Ago
Cleanup. Hammerhead impact assignment.
20 Days Ago
LOD fixes.
20 Days Ago
Iterated on flame arrow
20 Days Ago
Merge from primitive
20 Days Ago
Revert fireball_small. Stationary check is needed.
20 Days Ago
cookingv2 -> bees
20 Days Ago
Setup mini crossbow root object
20 Days Ago
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20 Days Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
20 Days Ago
Bypass stationary system (particles only) on small fireballs
20 Days Ago
Effects: Correctly inverse transform point should we hit an entity
20 Days Ago
Fixed ballista bolt world model colliders
20 Days Ago
fix floater particle spawn pos same perk curse changed to % of max hp lava blob distance nerfed, some +5 difficulty scaling removed
20 Days Ago
Merge from primitive
20 Days Ago
Merge from bowturret