193,692 Commits over 4,079 Days - 1.98cph!

36 Days Ago
merge from invalidlanguage_fix
36 Days Ago
merge from server-subscribe-nre
36 Days Ago
merge from condition_bar_repair_fix
36 Days Ago
merge from fix_backpack_safezone_suicide
36 Days Ago
merge from frontier_unlock_fix
36 Days Ago
▌▅▋▇▇ ▆▇▄▇▇▄▆▊ ▉█▋▋▉ ▊▉█▍▌ ▇▇▉▉▅▋▅▋ ▊▉ ▅▇█▍▉▉ █▄▍ ▉▇▊▅▋▌▇█ ██▌█
37 Days Ago
Reduce buffer time
37 Days Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
37 Days Ago
Merge from rw_enable_fix
37 Days Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
37 Days Ago
Fixed errors with handling has clothing under checks
37 Days Ago
- Rename scripts - Setup wood armor pants
37 Days Ago
Missed files
37 Days Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
37 Days Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
37 Days Ago
Merge from rw_enable_fix
37 Days Ago
Possibly fixed the read/write errors on some colliders
37 Days Ago
main -> conditional_armor_meshes
37 Days Ago
Add some lerping
37 Days Ago
Rough direction pointing code
37 Days Ago
▍▊█▇ ▌▊▌█▍▇▄█
37 Days Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
37 Days Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
37 Days Ago
Fixed potential GroundWatch NRE when loading old saves
37 Days Ago
▋▌▆ ▄▄█▅█▆▄▊ ▋█▉▍▅ ▆▄▍▌▅▌▊ ▊▍█▄ ▋▌▍▉▄ ▉▉ ▊▇▅▉▆▆▌ ▄▆▉█▅▆ █▌▅▉▅▊▇▋
37 Days Ago
merge from blurrybeefix
37 Days Ago
merge from stretchyfishesfix
37 Days Ago
merge from fix_keylock_link
37 Days Ago
▅▌▇ ▉▍▇ ▄▍▇▉ █▇▊▌▄▋▆▋ ▋▅▆▄█▆▆▍ ▄▇▍▇ ▍▆▋ ▇▅▄▇▋▄▆ ▉▄▆▋▋ ▍▌▇▆▆▋ ▄▉▍▇▄▇▅
37 Days Ago
Find furthest away destination point and set the length via that
37 Days Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
37 Days Ago
Missing whitespace changes from public repo Restore IMaterial:GetColor4Part for now. Needs to be deleted once everyone updates.
37 Days Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
37 Days Ago
Merge from blowpipe
37 Days Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
37 Days Ago
More skin tests
37 Days Ago
▋▉▋▋▌: ▊▍▍▅▌▆▆▆▉█▉▋▉▆▅▌▊ - █▍█▇▉▆▍ ▌ ▇▉█▌▍ ▆█ ▉▍▄▊▄▍▋ ▆▅▋▄█ ▌▊▌▉ ▆▋▄▅▌ ▆█▄▋ ▍▆▉▋▋ ▇.▊▅▄ ▅▊▆ █▋▋ ▋▊▇▊ - █▋.▄▆█->▍▆.▅▌▅ ▊▆ ▉▄▍▄ ▊▅▉▇▇█. ▆▌█▆▇▌▍ ▆▇▅ ▍▋▉▄ ▌▄▅▋ ▉▅ ▋▄▇▍▄▅▉▊▄▉▄ ▍▆▄▉▆▋▅. ▊▇▅▉ ▋ █▇▋█▍▆ ▉▍▌▋▆ ▋▅█▉ ▆▅ ▆▇▆▌▄▄█▉ █▊▆▄▄: ▆▍▅▇ ▍▊▆▋ ▊█▉▉
37 Days Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
37 Days Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
37 Days Ago
Add some extra length to loosen the rope
37 Days Ago
Swap vine over to using fake physics rope instead
37 Days Ago
LOS test and small refactor.
37 Days Ago
blockout finalisation
37 Days Ago
Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.
37 Days Ago
add line renderer caps
37 Days Ago
Fixed a double attack triggering in some situations. Removed debug logs.
37 Days Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
37 Days Ago
▌▉▌▄▅: ▋▇▇▄▊▊▍ ▉▊▉▍▉▄▌▉▉█▉.▍▋█▍▊(▆▅▄▄▊█ > ▍) ▉█▍▄ █ ▊▇▆▋▇ ▅▍▌▋▊▊ ▆▅▌▇ ▇▍▌▇▊▌ ▊▅▌▉▊▇▄ ▋▄█ ▊▍ █▍▆ ▆▋▊▊ - ▉▅.▌▊▉->▌▌.▌▅▊ ▉▉ ▊▇▊▍ ▆▇▆▊▌▌ ▄▋▅▄▆: ▋▌▅▄ ▆▆▊▅▊▋▉▇ ▋▋▉ ▍▄▉▍ ▍▊▋▍
37 Days Ago
Fix nre in debug.log
37 Days Ago
Update tiger speed values for new anims to prevent sliding