193,688 Commits over 4,079 Days - 1.98cph!

38 Days Ago
Feedback changes to piper nigrum kit
38 Days Ago
Baseline
38 Days Ago
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38 Days Ago
bee_analytics_fix -> main
38 Days Ago
Cleanup
38 Days Ago
merge from obsidianknife_setup
38 Days Ago
merge from jungle_update
38 Days Ago
fixed mesh in projectile
38 Days Ago
MaxDelta lerp speed test
38 Days Ago
jungle number decals
38 Days Ago
▄▍▉▅▊: ▄▇▊▄▅▌▋▌▆▄▇▊▅▍█▆▍ - ▄▇▉ ▆▆▌ ▆▇▉▌▇▌▇▆▆▅▆▄ ▇▄ ▆ ▇▌█▊▉▊ █▌▌▋▆ ▆▅▍ ▅▉█ ▋▉█▋ ▊▄█▄▍ ▌▄% █▍ ▌▄▆ ▊▊█▅ ▉▋ ▆▋▉▊▄▄▉▅, ▆▅▉▋->▇▋▊▉. ▋▌'▄▉ ▊▋█ ▇▍ ▍▅▄█▆▋ █▌▄▇ ▊▅▄▍▇▉ (▋▉▍▍) ▅█▇▊▅: ▍▊▄▄ ▅█▇▆▊ + ▄▌█▋▍▇▄ ▌▇█▍ ▇▋▌▊▄▍▆█
38 Days Ago
obsidian bone knife prefab setup and skin setup
38 Days Ago
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
38 Days Ago
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
38 Days Ago
All ProtectionProperties get reserialized after adding new damage type
38 Days Ago
Add "PlayerExplosion" damage type
38 Days Ago
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after
38 Days Ago
Improve player head angle (yaw) when in vehicles Fix the neck snapping when looking backwards from left to right, fix 90 degree offset in prisoner pod
38 Days Ago
▋▌▋▅▇: ▋▅▊▇▍▉▌▆▍▆▊▋█▉▍██ - ▊█▆▅▆▅▇ ▅▇▅ ▋██▊▊▉▌▅▉▅▆▋█▅▌▇▆▊▅▉▊ ██▆▆▆ ▍▅ ▉▍▆ ▆▊▇▅▋▉▊▍▅▊▇█▆▆▌▍▄▇▍ ▍▋▍▋▉ ▆▍▅ ██▊ ▊▉▊▌▍▅ ▄▄▄▌ ▊▊▄▍▆ ~▄▆% ▄▇▇▌▌ ▊▄ ▉▇ ▌▌▌▋▇▆, ▉▉▍▋▌->▇▆▋▌ ▄▆ ▅▆▄▌ ▌▇▆▋▅: ▄▄▋▌ ▍▉▇▊▆ + ▆▅▇█▇▅▉ ▍█▆▌ ▋▉█▌▉▉▋▉
38 Days Ago
- Compile Errors - Codegen
38 Days Ago
Attempted fix for bee analytics not working clientside
38 Days Ago
Merge from jungle_update (fix tiger being stuck when spawning in river)
38 Days Ago
Instead of relying on path failed event, rely on states failing
38 Days Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
38 Days Ago
Fix tonemap system not getting new controller on map cleanup Fix a potential issue with game.CleanUpMap Improvements for util.TableToJson * Throw hatlng errors at all times (instead of non halting ones) * Clear any parsed data before throwing Lua errors, because the Lua errors prevent destructors from running Added "Inflictor" to Bullet structure Affects Entity.FireBullets and the bullet hooks. Inflictor sets the weapon that the damage should be credited to. Attacker being the entity that dealt the damage, i.e. a player Fixed sv_max_usercmd_move_magnitude breaking some mods Panel:PaintAt will touch Z pos only if there are any 0 values
38 Days Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
38 Days Ago
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38 Days Ago
swapping to using aimingHeld when changing to and from ADS
38 Days Ago
▋▅▊▆▍▊ ▌▄▉█▉ ▌█▍▅▆▄ ▅▌▄▇▌▋ █▍██ ▍▍ ▉▌ ▄█ ▍█▊▊▌ ▌▄▍▋▄'▅ ▇▍▄▍ ▄▉▉▆▌▋▌▌▇▆, ▆▉▆▍ ▅▍▊▉█ ▉▉ ▉▉▅▇ ▌▅▉▋▊ ▄▄ ▇▉ ▍█▄▊▅▋▄ ▉▆▇▊▇▌ ▄▊▅▉▌██_▇█▍▇▍▄▉▆ ▅▋▅ ▆▅▋▍▊▌▄ ▇▋▉▄▆▆ ▉▍▍▅▍▊▄▆▉ ▌▅ ██▋▋▅ ▅▋█▉▅'▇ ▅▅▄▍ ▆▉▉▋▍ ▇▆
38 Days Ago
merge from main
38 Days Ago
Merge from parent
38 Days Ago
Merge from parent
38 Days Ago
wip backup
38 Days Ago
Anim debugging
38 Days Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
38 Days Ago
Updating out break scientist skinning
38 Days Ago
Animation updates to blowpipe viewmodel content
38 Days Ago
Added thinner diamater radial piper nigrum kit pieces
38 Days Ago
merge from main
38 Days Ago
phrases
38 Days Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
38 Days Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
38 Days Ago
range_visuals_reconnect_fix -> main
38 Days Ago
Fix range visuals not working after a disconnect and reconnect
38 Days Ago
erosion adjustments - fixed evaporation rate being stupidly high - cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border - smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water - properly adjust water height by sediment adjustments
38 Days Ago
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38 Days Ago
Let's try that again, merge from obisidian knife
38 Days Ago
merge from obisianknife
38 Days Ago
Merge from discord_item (with item ID filled in)
38 Days Ago
jungle gantry fixes