243,202 Commits over 3,898 Days - 2.60cph!

32 Days Ago
Remove old spineIkAimOffset system, superseded by new components
32 Days Ago
Fixed left hand IK not getting applied when switching between weapons
32 Days Ago
Parent merge
32 Days Ago
Merge from main
32 Days Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
32 Days Ago
fixes
32 Days Ago
Rubert and Ginnle Anims
32 Days Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
32 Days Ago
Unsaved changes
32 Days Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
32 Days Ago
merge from flashlightfixes
32 Days Ago
Flashlight fixes (safe version, ball fixes only).
32 Days Ago
small ui change
32 Days Ago
Removed some leftover logs
32 Days Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
32 Days Ago
Update SpriteTools Update item name Updated Ambush Description & Plunder's Icon Implement Day/Night Cycle Adjusted Day/Night Cycle Length Fix `set_time` command Fix particle lighting Added PreviewEntity Created Enemy class and added 1 Zombie and 2 Skeletons Fixed enemies hands flipping incorrectly. Fixed Enemies not being serialized as Mobs. Added Enemy.KnockbackTime Added SpawnsAtDay and SpawnsAtNight support Enemies have a separate spawn limit from non-enemies
32 Days Ago
Teleport trigger
32 Days Ago
Deserialize replaced component with json of previous component
32 Days Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
32 Days Ago
Climbing anim setup
32 Days Ago
hold pistol anim movement shoot anim gunshot
32 Days Ago
Climb left and right anims
32 Days Ago
Climb anim
32 Days Ago
Footstep chain and run anim
32 Days Ago
Run Fast WIP anim
32 Days Ago
Add replace component to component context menu because I kept finding myself expecting it to be there https://files.facepunch.com/layla/1b0111b1/sbox-dev_GO4iCHd7Qw.mp4
32 Days Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
32 Days Ago
merge from main -> fix_barricade_train_tunnels
32 Days Ago
map updates, disable wall grabbing for now
32 Days Ago
Humans: same fix as Citizen + lower the weight of ShoulderToBicep constraints to account for the "bicep bulges" contributing to the situation... and also because it just looks better
32 Days Ago
Citizen: fixed incorrectly nested nodes in the AnimConstraintList prefab because ModelDoc doesn't know how to properly manage a folder of nodes being drag-and-dropped between VMDLs and prefabs
32 Days Ago
Leaderboard backup, run #14346
32 Days Ago
Reduce ore count density target to match release values
32 Days Ago
treadmill dev model adjustment
32 Days Ago
treadmill blockin model, map updates, fixing foam vmdls
32 Days Ago
Change the scene prefab remapping dictionary to be case insensitive
32 Days Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
32 Days Ago
Localization Support For In Game Weapons & Items (#2114) * test * Add Properties File * Trying to figure out what's wrong * Update game_hl2.lua * ... * Finally I got it right * Localization Support: game_hl2.lua * Update game_hl2.lua lua/includes/extensions/table.lua:87: bad argument #1 to 'pairs' (table expected, got number) 1. pairs - [C]:-1 2. Merge - lua/includes/extensions/table.lua:87 3. ADD_ITEM - lua/autorun/game_hl2.lua:7 4. unknown - lua/autorun/game_hl2.lua:21 * Update game_hl2.lua * Update game_hl2.lua * Slowy fixing # * ... * Update game_hl2.lua * Fix HL Source Category * Add Back Phsygun * Add HL: Source Ammo * Update game_hl2.lua * Fix Space * Portal Core Ents * Portal Cores * Rework how translations are applied Also no unnecessary changes to order and stuff * Update and rename engine_entities.properties to entities.properties --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
32 Days Ago
Add context menu helper to use component as input https://files.facepunch.com/ziks/2024-10-01/sbox-dev_hxsAZ448Hi.mp4
32 Days Ago
Use the #classname for Sandbox editors and Bouncy BALL Localize stuff added by game_hl2.lua (Partially Community Contribution)
32 Days Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
32 Days Ago
Refactor detail levels, only need one StreamingWorld component
32 Days Ago
Try getting local mouse position from scene viewport
32 Days Ago
CollectableItem
32 Days Ago
wip map progress, cinderblock fix
32 Days Ago
VolumetricFogRenderer has it's own lightbinner outside of lightbinner pool, does lightbinning to fetch fog lights for the fog context only, fixes fog light settings not doing anything, deprecate LAYERFLAGS_NEEDS_FOG_CONTRIBUTING_LIGHTS since we don't need special code for that anymore Share dynamic shadow atlas if we have more than one lightbinner per view ( for example, fog ), fix light fog strength Put fog mode in it's own category and add nice icons to them https://files.facepunch.com/sam/1b0611b1/zwd8qAJFu7.png Some lightbinner cleanup, allow it to be used directly without the complex system that scenesystem wants, remove bRenderFogClipmaps for
32 Days Ago
Add .sbox folder to gitignore Don't attempt animation playback on sprites that only have one frame. Fix DrawGizmos NRE when SpriteComponent doesn't have a Sprite
32 Days Ago
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32 Days Ago
Improved climbing collisions immensely, works properly on rotating blocks Move collision improvements for climbing. Can climb between different objects now. Slight adjustment to climb up Added proper friction to climbing
32 Days Ago
quick triple jump