130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                pt_boat_gameplay_pass -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Fix 50 call turret attachment points after the model changes
                
                
                
                
             
         
        
            
            
            
                
                merge from more_cannon_fixes to naval_update
                
                
                
                
             
         
        
            
            
            
                
                Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: move new implementation into it's own file
Might split it up further, but not needed for now
Tests: editor compiles
                
                
                
                
             
         
        
            
            
            
                
                Tweaked kitchen set texture to fix metallic/gloss values
                
                
                
                
             
         
        
            
            
            
                
                Limit cannon deploying only to construction
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_gameplay_pass
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading
- Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders
I need to profile and work on allocs, but it seems to be working
Tests: unit tests and monitored client telemetry
                
                
                
                
             
         
        
        
            
            
            
                
                Take a bit longer to place scientists
This ensures they are mounted on the boat correctly
                
                
                
                
             
         
        
            
            
            
                
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                 merge from Charity_plushie2
                
                
                
                
             
         
        
            
            
            
                
                 merge from hackweek_crosshair_customization
                
                
                
                
             
         
        
            
            
            
                
                 merge from mesh-guide-shader-improvements
                
                
                
                
             
         
        
            
            
            
                
                 merge from drone_storage_hotfix
                
                
                
                
             
         
        
            
            
            
                
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                 merge from monument_notification_sounds
                
                
                
                
             
         
        
            
            
            
                
                deleted old saved shorevector texture
                
                
                
                
             
         
        
            
            
            
                
                Fix small engine deployment
                
                
                
                
             
         
        
            
            
            
                
                moved shorevector baking to the Tropical1 scene and reran s2p
                
                
                
                
             
         
        
            
            
            
                
                DeepSeaIsland set its trees to the deep sea global network group
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/island_scenes
                
                
                
                
             
         
        
            
            
            
                
                DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
                
                
                
                
             
         
        
            
            
            
                
                Tropical1: Added some resource spawn for testing purposes
Disabled flattening for now, added realmed remove
                
                
                
                
             
         
        
            
            
            
                
                boat building platform 
- materials and textures including lod3 bake material and textures
- lods + initial prefab setup
                
                
                
                
             
         
        
            
            
            
                
                Added Coconut Prop Model and Materials  
Setup Coconut Prop Prefab, LODs, Colldiers
                
                
                
                
             
         
        
            
            
            
                
                add store images for decor pack
                
                
                
                
             
         
        
            
            
            
                
                Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tidied up scene hierarchy - floating city 3
                
                
                
                
             
         
        
            
            
            
                
                Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
                
                
                
                
             
         
        
            
            
            
                
                floating city 2, fixing some set dressing that broke as barge prefabs changed
                
                
                
                
             
         
        
        
        
            
            
            
                
                updated naval small ramp animations
                
                
                
                
             
         
        
            
            
            
                
                Scaled the deep sea marker, so it fits when the portal spawns south
                
                
                
                
             
         
        
        
            
            
            
                
                Re-export animation to remove cannon offset
                
                
                
                
             
         
        
            
            
            
                
                Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
                
                
                
                
             
         
        
            
            
            
                
                Commit to single render method (previous "test version"), removing menu options.
                
                
                
                
             
         
        
        
            
            
            
                
                Added bed to render scene
                
                
                
                
             
         
        
            
            
            
                
                merge from deployguidedraw_nre_fix