249,480 Commits over 3,959 Days - 2.63cph!

39 Days Ago
Submitting updated ballista base rig
39 Days Ago
Update rate tests
39 Days Ago
main -> 4ShotMiniCrossbow
39 Days Ago
Trigger exit detection only checks if there's any contacts on triggers, not non triggers
39 Days Ago
hoover_a final
39 Days Ago
vendor_stats_fixes -> main
39 Days Ago
Wip Mine Ability
39 Days Ago
Eye spec changes
40 Days Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
40 Days Ago
Use base stats as reference point for modifiers Few missing stats Further stats/modifiers refactoring
40 Days Ago
Updating ballista weapon rig
40 Days Ago
Smoke Bomb card
40 Days Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView (Don't merge this, hacky temp allocation) CSceneObject::GetCTransformUnaligned() Forward+ Decals * Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too) * Tiled culling checks decals within each tiles frustum * Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface
40 Days Ago
Dash card
40 Days Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
40 Days Ago
Fix compile errors
40 Days Ago
Merge from simple_upgrade
40 Days Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
40 Days Ago
tweaked ice sculpture IO input rotations, also rendered new icon
40 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
40 Days Ago
Merge from main
40 Days Ago
corrected material initialization logic so emissive material and property is actualy set when loading
40 Days Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
40 Days Ago
Dmg Numbers
40 Days Ago
Revert 7e8268d0ca, it was causing issues when selecting every other GameObject node, I don't understand what it's trying to do 🙊
40 Days Ago
Fix merge compile errors
40 Days Ago
saving/loading sculpture light settings
40 Days Ago
Added playground.player
40 Days Ago
Refactor non polymesh navmesh data Initial link component Add navmesh links to tile cache
40 Days Ago
merge from main
40 Days Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
40 Days Ago
merge from main
40 Days Ago
More basic cards
40 Days Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
40 Days Ago
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40 Days Ago
GTAO is in engine now Update ssao.scene
40 Days Ago
Disable Navmesh Warning "Could not build compact data" for now
40 Days Ago
Merge from 4 spine bones
40 Days Ago
Shader rebuild
40 Days Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
40 Days Ago
Editor buttons desaturate when disabled/readonly
40 Days Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
40 Days Ago
Add missing XeGTAO headers
40 Days Ago
-ballista pose update
40 Days Ago
merge from fix_lod_camrea_nre -> main
40 Days Ago
Try fixing LOD camera NRE again
40 Days Ago
toast to show if you're trying to edit a sculpture while it's locked
40 Days Ago
Switch SSAO to use GTAO
40 Days Ago
any edited sculpture shows picture CornerIcon in UI
40 Days Ago
update admin spawn rocks