243,203 Commits over 3,898 Days - 2.60cph!

32 Days Ago
steamApiDll wasn't being populated properly, so it'd never free Dynamic edit menu, show top undo/redo entry name, disable if nothing on stack https://files.facepunch.com/matt/1b0111b1/0jX7JegPIJ.png
32 Days Ago
Generate an action invoker component for each ISceneEvent interface
32 Days Ago
Update battery_pickup
32 Days Ago
gunsmith scene
32 Days Ago
Create gates and motors, testbed scene, prefabs
32 Days Ago
exported edited dpv player animations
32 Days Ago
merge from world_update_2
32 Days Ago
Add CanPress to IPressable
32 Days Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
32 Days Ago
Button auto-reset works, Add OnStateChanged Crosshair tooltips
32 Days Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
32 Days Ago
Start pushing some stubs / general data prep for the gunsmith
32 Days Ago
Set compression to Normal for all cliff textures
32 Days Ago
Catch possible NRE Expanded logging for cases where Package.FetchAsync can fail Don't bother with cloud stuff if the backend isn't available Attempt retries when failing to save asset metadata
32 Days Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
32 Days Ago
Add @RickGreeve's beautiful new incendiary grenade
32 Days Ago
Moved TerrainHeightSet on the god rock to fix holes
32 Days Ago
texture and material updates for bricks, cigarettes and xmas lights
32 Days Ago
merge from main
32 Days Ago
merge from world_update_2
32 Days Ago
Independent X/Y checking on grate movement Improved climbing up a fence Added HasParentControl to Ability Started on climbing on rotating/moving platforms. Still needs more work.
32 Days Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
32 Days Ago
Don't ignore vpks, we don't want everyone having to build our maps
32 Days Ago
cave_small_hard terrain anchor fixes
32 Days Ago
*/.sbox instead
32 Days Ago
merge from main
32 Days Ago
Removed map names of all unique enviroments
32 Days Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
32 Days Ago
- ▅▋▄▌▄▆ ▍▋▍▅▋▍▌█▌▊▌▌▋▇ ▋▅ ▄▉▆▉▌.▊▇█▋▋▊▌█▇.▇▉▇▆▅▍ - ▄▍▌'▍ ▉▋█▅ ▋█▄█▅▄▋▉▊▉ ▇▇█ ▉█▄▆▄▄▉▆ ▆▉ █▅▋▄▄▊▆▍▅▅▆▊▇▊ ▆▊ ▇▊▌▍▋▌▋ (▉▉█▋▋▉▊▍ ▌▉▌ ▉▆▇▄▊▌█▉▆ ▆▆▍ ▅█▄▇▋▌ █▇▋▊▇▅▉)
32 Days Ago
merge from main
32 Days Ago
Batch-committing all changed files from change to cloud content references that now explicitly reference specific version numbers
32 Days Ago
Add new "/.sbox/" folder to .gitignore
32 Days Ago
Updated Standing Coat Hanger Collider to be Lower Res
32 Days Ago
Add access to joints on PhysicsGroupDescription, this is needed to phase out native physics aggregates in physics components
32 Days Ago
Fix blunderbuss hammers flicking back at the end of the reload
32 Days Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
32 Days Ago
Added/Updated Ground Slam Particles, reduced hangtime from standstill Reduced Dive cooldown Pressing SPACE while dialogue is typing will instantly finish typing instead of skipping it. Then next SPACE press will skip it. Fixed animations not looping and instead just playing the first frame
32 Days Ago
Fixed query mode Sync vars
32 Days Ago
Clean up ui z-index + coin fade out
32 Days Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
32 Days Ago
Update FuncButton Update .gitignore Player can pick up and drop
32 Days Ago
vdf FileExclusion is probably case sensitive because why not Add ISceneEvent<T>.PostToGameObject - to target specific GameObjects with an event Add IGameObjectNetworkEvents - https://docs.facepunch.com/s/sbox-dev/doc/igameobjectnetworkevents-fj9F6GvG5S Tweak Rigdbody networking, so that when it works it will work
32 Days Ago
don't store pos if we are on a platform
32 Days Ago
remove logs Store last safe pos, respawn to that location Fade to black
32 Days Ago
Revert "If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing )" This reverts commit 3d84d6b56d8d948c5212e13e69ab82a2fc4af264.
33 Days Ago
Merge: from main Tests: none, trivial changes
33 Days Ago
fix dive rotation
33 Days Ago
Fixed a few asset source reference paths from moving repo
33 Days Ago
Update .gitignore
33 Days Ago
New Crowdin translations by GitHub Action