254,385 Commits over 3,990 Days - 2.66cph!

21 Days Ago
Single plant pot lods and materials have yet to setup scripts
21 Days Ago
reset saddle eye easing values when mount state changes
21 Days Ago
Fix NRE and undo for MaterialDropping
21 Days Ago
merge from primitive
21 Days Ago
Refresh PrefabCacheScene when prefabfile is reloaded/changed Fixes sbox-issues/issues/7458
21 Days Ago
Revert Playground scene, added Playground_Horses
21 Days Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
21 Days Ago
Fix checking if open AG view matches given graph Facepunch/sbox-issues#7443
21 Days Ago
Rename and move ClothingUtils file
21 Days Ago
Add ConVarFlags.GameSetting Add internal TypeLibrary.GetMembersWithAttribute<T> Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing Add GameSettingsEntry.Default since we'll want to give the controls default values Implement GameSettingsModal Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game Icon support for game settings dropdown options, use SwitchControl instead of Checkbox Add Reset to Default button in GameSettingsModal Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal
21 Days Ago
WIP refactor * Allow MovieClip to be a resource, so doesn't reference GameObjects directly * Make MovieTrack more general, to support action blocks in the future etc * MovieTrack stores compiled version of curves / constants, so fast to read and doesn't assume anything about how the data is created in the editor Simple movie maker test scene Getting things working again Test with QuadraticInOut easing Basic demo of a .movie resource Make it easy to retarget a .movie in a scene https://files.facepunch.com/ziks/2025-01-25/sbox-dev_OOMXIyOyis.mp4 First pass at drawing curves for each track https://files.facepunch.com/ziks/2025-01-26/sbox-dev_L4KcsdWKxm.mp4 Track curve tweaks Move curve drawing fixes, support booleans https://files.facepunch.com/ziks/2025-01-27/sbox-dev_szjSGXh5Ck.mp4 Fix saving to resource rather than embedded Make scene mapping serialization deterministic Show thumbnails for resource values in the timeline https://files.facepunch.com/ziks/2025-01-27/sbox-dev_4BvLH82u6x.png WIP make track groups collapsible Expand / collapse nested tracks https://files.facepunch.com/ziks/2025-01-27/sbox-dev_SuwPHb2RtY.mp4 Make track preview rendering more flexible
21 Days Ago
Scene reproducing Facepunch/sbox-issues#7443
21 Days Ago
Merge from train_tunnel_altitude_2
21 Days Ago
Texture update for ballista
21 Days Ago
Merge from train_tunnel_altitude
21 Days Ago
Added EnvironmetnVolumeCheck to cliff_coastal
21 Days Ago
added printbinds command to print all your binds to the console
21 Days Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
21 Days Ago
Don't try to post stats on dedicated server Switched store to support multiple item purchase
21 Days Ago
Scene terrain order change
22 Days Ago
Switch land or swim attack depending on context
22 Days Ago
Merge from creative_holdToPlaceDuration_bypass
22 Days Ago
Merge from main, rebuild F1 item button after conflicts.
22 Days Ago
Add placeholder audio
22 Days Ago
Merge from primitive
22 Days Ago
Fixed Medieval barricade researchable
22 Days Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
22 Days Ago
Setup the new world models for all cooling and warming tea items
22 Days Ago
Merge from temperature_teas
22 Days Ago
Creative mode freeplacement bypasses holdToPlaceDuration
22 Days Ago
Merge from primitive
22 Days Ago
Merge from primitive
22 Days Ago
Scene backup
22 Days Ago
Scene/map backups
22 Days Ago
added mipmaps to the knightarmour icons
22 Days Ago
Leaderboard backup, run #17189
22 Days Ago
Merge from primitive
22 Days Ago
More debugBoatIssue info
22 Days Ago
Admin contest winner list
22 Days Ago
Impact prefabs.
22 Days Ago
Merge from primitive
22 Days Ago
Fixed being able to research items that aren't craftable in the current era
22 Days Ago
Possible fix for non era items appearing in vending machine map markers
22 Days Ago
SyncFlags.Interpolate, support for float, Vector3, Angles, Rotation, Transform (with internal interface right now) Only find this attribute if we need it Remove these debug logs
22 Days Ago
Merge from primitive
22 Days Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
22 Days Ago
Merge from main
22 Days Ago
Add angle based dither fade for stationary multi-card billboards
22 Days Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
22 Days Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt