243,202 Commits over 3,898 Days - 2.60cph!

31 Days Ago
Fix wolves dying when they see a prey before the navmesh is built
31 Days Ago
Phrase update
31 Days Ago
▊▅█ ▆▄▅▇▉▊ ▋▋ ▉▅▉▇▍▇ ▇█▄▄▄▊▊ ▇▄▇▄▊ ▇▇ ▌▄▆▉▍▇ ▌▆▊▉
31 Days Ago
merge from store-ui-frontiersman
31 Days Ago
Frontiersman store page localization fixes
31 Days Ago
Further reduce ore count density by 15% to match release values
31 Days Ago
VolumetricFogRenderer has it's own lightbinner outside of lightbinner pool, does lightbinning to fetch fog lights for the fog context only, fixes fog light settings not doing anything, deprecate LAYERFLAGS_NEEDS_FOG_CONTRIBUTING_LIGHTS since we don't need special code for that anymore Share dynamic shadow atlas if we have more than one lightbinner per view ( for example, fog ), fix light fog strength Put fog mode in it's own category and add nice icons to them https://files.facepunch.com/sam/1b0611b1/zwd8qAJFu7.png Some lightbinner cleanup, allow it to be used directly without the complex system that scenesystem wants, remove bRenderFogClipmaps for LightBinner::InitFromParent and disable fog shadows Make sure this is properly inlined to never trash cache Make fog lights buffer persistent with the volumetric fog's lifetime
31 Days Ago
Fix error spam about animator param not found
31 Days Ago
Update: DPV stops all sounds when no longer simulating In theory, there were edge cases where previously it was possible that some sounds would not be cleaned up. Tests: rode the DPV, jumped off at various points, picked it up and redeployed. Noclipped around the area
31 Days Ago
Update: MovementSounds releases sound resources on disable - Also got rid of IOnParentDestroying implementation - it's handled by OnDisable now Tests: ran in water. Killed self mid run to test onDisable - all good
31 Days Ago
Update: Minigun and Fishing Rod drop their sounds on destroy/cleanup Tests: Spooled up and fired the minigun with switching in between. Fished with switching at various stages(holding, throwing, fish catching, fish pulling).
31 Days Ago
better logic icon
31 Days Ago
Bugfix: Ignore sound fadeout requests on retired sounds Because sound is a shared-ownership resource and we have scenarios where owners don't know that the sound sometimes has been retired, we need to be a bit more permissive with existing cleanup logic. Tests: Had a fish bite with the fishing rod, started pulling then switched over to a different item, then tried fishing again - with sound pooling this would sometimes throw, but not anymore. Confirmed with audio logs that bad scenario did happen but didn't fail.
31 Days Ago
Frontiersman video
31 Days Ago
Button + Switches
31 Days Ago
GameObject,GetBounds() works with MeshComponent
31 Days Ago
Fix stat names
31 Days Ago
Door/Button previews
31 Days Ago
Mesh component center origin restores child transforms
31 Days Ago
Fix scene.get embedded nodes for non-target inputs https://files.facepunch.com/ziks/2024-10-02/sbox-dev_FG2liuGeku.mp4
31 Days Ago
Fixed broken collision mesh for rock_formation_huge_c
31 Days Ago
Add all properties of mesh component to sheet, filter the ones we don't want
31 Days Ago
Reverted recent godrock changes to fix terrain gaps
31 Days Ago
let dpv be picked up with fuel and give you the fuel if you do
31 Days Ago
Bradley logs wrapped in unity editor checks
31 Days Ago
LightBinner::InitFromParent and disable fog shadows
31 Days Ago
Tweak operator node sizes to match input count https://files.facepunch.com/ziks/2024-10-02/sbox-dev_Nv5hjvflDz.png Clean up resource.ref / scene.ref node titles / descriptions https://files.facepunch.com/ziks/2024-10-02/zZzwIo8N8R.png
31 Days Ago
using parallel call to populate water flow from shore vectors
31 Days Ago
▉▆▉█▌▉ ▆▄▆▋▌▉▊██.▄▄▊▋▊██_▄▆▋▋▅▇ ▆▊▇▊▅▉▄▋▍█▊ ▆▋▅▋▋▍▇▍ ▄▍ ▊▍▅▊▉▌ ▄▅▇▋▅█ ▍▋▊'█ ▅▇▄▇▋▅▊▍█ ▌▇▊▇ ▇█▌▄▇▉▊▆
31 Days Ago
Add Widget.GetWindow()
31 Days Ago
main -> release
31 Days Ago
not serializing flowmap, we can just generate it on load
31 Days Ago
Bugfix: AmbienceEmitter now drops occlusion modulator on fade-out Tests: noclipped around Craggy with audio recycling logs on - no NREs
31 Days Ago
merge from main
31 Days Ago
merge from world_update_2
31 Days Ago
bucket with no lid vmdl added
31 Days Ago
added additional checks to dpv mounting to make it harder to get stuck
31 Days Ago
Itemstore links
31 Days Ago
merge from main
31 Days Ago
Use EditorWindow for FileDialog parent here, fixes component type selector crash
31 Days Ago
Parent merge
31 Days Ago
Merge from main
31 Days Ago
Disable underwater blur when using underwater_cinematic convar
31 Days Ago
Added prop opffset support when holding a left hand dominant entity
31 Days Ago
Leaderboard backup, run #14356
31 Days Ago
Refactor held entity aim settings so we can toggle which is the dominant and non dominant hand (to support left hand parented weapons like bows) Added option to only apply hand aiming while in ADS
32 Days Ago
Stuff not for this patch
32 Days Ago
Parent merge
32 Days Ago
Merge from main
32 Days Ago
Rebuild manifest, includes missing cliff rocks