240,763 Commits over 3,867 Days - 2.59cph!
Rerouting and other fixes
Rerouting fixes
Fixed handle config names for generic types
Some safety when deserializing types
Fixed another generic type binding case
Fixed another generic type binding case
Fixed Nop node passing signals
World models for DraculaMask/DraculaCape
Reworked the train signal lights and lighting.
vampire stake loot spawn (small loot bag)
bonus loot for scarecrow kills with vampire stake
increased chance of additional frankenstein parts
Some cleanup
NoOperation node definition
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag
Increase saddle bag from 6 -> 12 storage slots again
Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different)
Create a new menu option for "animal storage", keep examine as the equipment loot panel
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DraculaMask fits over a bandana
frankenstein buffs, light vs heavy is more apparent
increased base frankenstein health from 100 to 150
Tweaked entrance heightmap to fix odd foliage placement
Stash PoC code for reference (temp)
lr300 holdtype override updates
Squashed revert back to commit 052bf8ece71b6de44f62c108626c6444a936f90f
Going to tackle this stuff differently
Fix IPD calc, camera positioning, fix InchToMillimeter that was converting from mm to inch
Remove compositor benchmark stuff, we're not using it at the minute
Try GetLastPoses instead of GetTrackedDevicePoses - might not be the right call since we can use the latter to predict X ms ahead
Half IPD
updates to push gesture asset and gestures animator
Ensure parameters are ordered correctly
Add AnimatedModelComponent
Add SetAnimParameter functions for AnimatedModelComponent
Add CitizenAnimation component
Remove debug
Update AnimatedModelComponent with new getters for parameters
SceneModel can get anim parameters
Merge from rail_network_link
GenerateRailLayout improvements
CreateRailCostmap improvements
PlugIn respects ShowLabel
Removed redundant print statements
Action node display tweaks
Attempt to fix some missing display info
disabled wind on Dracula Cape
Fixed broken vertex alpha in all train tunnel stairwells and corridors
Waistcoat fix for DraculaCape_Cinematic