197,738 Commits over 4,140 Days - 1.99cph!

1 Year Ago
merge from Military Flamethrower_2024
1 Year Ago
compile fix
1 Year Ago
merge from Military Flamethrower_2024
1 Year Ago
merge from Minigun_2024
1 Year Ago
ai usage balance
1 Year Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
1 Year Ago
Harbor 1 and Harbor 2 scene2prefab
1 Year Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
1 Year Ago
Fixed minigun muzzle flash not emitting light
1 Year Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
1 Year Ago
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1 Year Ago
Check in helicopter revision
1 Year Ago
Remove extra logs
1 Year Ago
Prevent patrol from forcing a target inside a no go zone
1 Year Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
1 Year Ago
Updated deploy sound
1 Year Ago
viewmodel fix for errors when wearing clothes
1 Year Ago
Fixed unnecessary text updates when showing passthroughj
1 Year Ago
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1 Year Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
plastic commit spam
1 Year Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
1 Year Ago
merge from main
1 Year Ago
Retro Tool Cupboard store setup + design content
1 Year Ago
Cached server browser is less exceptiony
1 Year Ago
Increased at rotation bounds
1 Year Ago
Halved orbitstrafe rotation speed when first moving into position
1 Year Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
1 Year Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
1 Year Ago
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1 Year Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
1 Year Ago
City hall exterior mesh fixes
1 Year Ago
Merge from store-ui-rtc
1 Year Ago
Minor fixes Added convar descriptions to many default Lua convars DCollapsibleCategory items support disabled styles Visually and physically disable (but not hide) disabled Sandbox tools Tools disabled by the server using "toolmode_allow_<mode>" convars are visually represented as such in the spawnmenu https://files.facepunch.com/rubat/1b0311b1/dLCCdKRb8T.png Display a warning when trying to activate tools without a toolgun
1 Year Ago
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1 Year Ago
tags on files
1 Year Ago
Bunch of viewing vector zero checks before running through lookrotation
1 Year Ago
Ensured thwop and engine lerp and clamped between 0 and 1
1 Year Ago
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1 Year Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
1 Year Ago
player update. edited naming of spas12 anim clips
1 Year Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
1 Year Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
1 Year Ago
radtown basic splats, topologies and blend map painting, terrain anchors
1 Year Ago
merge main
1 Year Ago
Merged main into electricity_power_fixes/2