240,769 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Support hull scaling
12 Months Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
12 Months Ago
Support capsule scaling
12 Months Ago
Support sphere shape scaling Scale sphere debug shape transform
12 Months Ago
Leaderboard backup, run #6642
12 Months Ago
Change how editor startup is handled (hotload keeps calling the static constructor) Throw warnings when component not serializable because of TypeLibrary
12 Months Ago
Fix TypeDescription.Init exceptions Remove unused on ManagedTools Send an "game.loaded" event to tools when the game has loaded
12 Months Ago
Greatly improved rocking chair handling
12 Months Ago
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12 Months Ago
Fix VRCompositorError_SharedTexturesNotSupported on dx11
12 Months Ago
added rifle pose, set lr 300 to use in overide controller
12 Months Ago
Merged Pull Requests gmad.exe - Reduced buffer reallocations, which results in much faster .gma file creation, most noticeable with many small files. Added zi_ maps to Team Fortress 2 category Merged Pull Requests Added ents.Iterator and player.Iterator Added string.CardinalToOrdinal
12 Months Ago
Added fire alarm models
12 Months Ago
Store camera state in sceneeditorsession, so we can have a different camera position per scene Fix error when saving a scene with no path
12 Months Ago
Add string.CardinalToOrdinal (#1509) This would be a useful function to have for anyone who would want to use it. Example: `print( string.CardinalToOrdinal( 111 ) )` Output: `111th` Yes `STNDRD` exists, but it has a stupid name.
12 Months Ago
Initial compositor submit, Vulkan only for now Transition texture to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL Poll events & get poses correctly Check error inside PollEvents Clear first draw Don't do blit copy for each eye (works as long as `r_aoproxy_enable 00`) https://files.facepunch.com/alexguthrie/1b1311b1/qrenderdoc_wLfY06ol2a.png Submit & impl submit for DX11
12 Months Ago
oops obviously the assetsystem can be null from other contexts
12 Months Ago
When materials compile new textures register them immediately - fixes cases where recompiling the vmat with a new texture would result in a missing texture
12 Months Ago
Port over shadow controller
12 Months Ago
socket/deploy tweaks
12 Months Ago
Fixed Infinity/NaN related errors
12 Months Ago
Undo/Redo
12 Months Ago
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12 Months Ago
Add ents/player iterators (#1731) Adds iterators for entities and players which are read-only and cached. The main benefit to this is performance; crossing over from Lua to C and back every function call is slow and creates a new table each call. Closes Facepunch/garrysmod-requests/issues/738. Examples of use: ``` for i, p in player.Iterator() do print(p) end for i, e in ents.Iterator() do if e:GetClass() == "prop_physics" then e:Remove() end end ```
12 Months Ago
Per-binding display info and node kind WIP MethodCallNodeDefinition
12 Months Ago
Update Team Fortress 2 map categories (#2017) The Scream Fortress update came along, and with it a new map category, zi_. This commit makes the "other" category empty again by adding it.
12 Months Ago
Fixed buffer reallocation fixes #34 Reduced buffer reallocation. Use Bootil's AutoBuffer Style fixes Merge pull request #46 from RaphaelIT7/patch-1 Reduced buffer reallocation
12 Months Ago
Leaderboard backup, run #6635
12 Months Ago
sealed walls conditional corners from the top for better visuals
12 Months Ago
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
12 Months Ago
fixed some brick roofs not casting shadows
12 Months Ago
Merge from main
12 Months Ago
Turn on volumetric fog on the editor scenecamera
12 Months Ago
Hash fog volumes and update clipmaps when they change
12 Months Ago
Add DecalComponent.TintColor https://files.facepunch.com/tony/1b1311b1/sbox_jQtrA8ls2t.mp4
12 Months Ago
Dracula mask uses woodenhelmet hair deform settings
12 Months Ago
Add DecalComponent - but needs a better way to translate decal, setting its transform doesn't work as expected https://files.facepunch.com/tony/1b1311b1/sbox_ocEkCIQAYv.png
12 Months Ago
Add Decal.Place( SceneWorld, ... )
12 Months Ago
Assigned corrent renderer lod references in Dracula Cape/Ghost Sheet wearables Ghost sheet no longer hides legs in first person
12 Months Ago
Cherry picked 88542
12 Months Ago
Removed "Apply Vertex Color" from Blend4way, can't overlap with blendWeights
12 Months Ago
merge from metaldetector (easier than updating 2 year old branch)
12 Months Ago
WantedPoster server compile fix
12 Months Ago
merge from main
12 Months Ago
merge from halloween2023
12 Months Ago
Switched dungeons from Xmas themed to Halloween
12 Months Ago
merge from single_item_wrs
12 Months Ago
merge from base decor
12 Months Ago
merge from configs
12 Months Ago