198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
some biome touch
1 Year Ago
junkpile layering issue
1 Year Ago
Merged main
1 Year Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
1 Year Ago
Reinstate changes
1 Year Ago
Overwrite my changes
1 Year Ago
merge from wr_dead_area_fix
1 Year Ago
Merge main
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from tc_reskin_shotguntrap
1 Year Ago
merge from military_flamethrower_worldmodel_scale_fix
1 Year Ago
▍▊▍▌▉ ▆▉▍▉ ▌▊▇▊▇▌▌█▋▉_▉▍█▄▋█_▍▉█▍▅▉▇_▅█▌
1 Year Ago
merge from fix_photo_in_backpack
1 Year Ago
merge from fix_industrial_prioritize_empty_slot
1 Year Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
1 Year Ago
▌▌▋ ▉▌▍▌▍▌ ▊▆▊█▅▊▄▍ ▄█▅▅▄ ▄▊ ▌▅█▋▆▇▆ ▌▋▇▋▄▊▇▆▋ ▇▄▆▋▇▉▇▍
1 Year Ago
compile fix
1 Year Ago
merge from fix_floor_debris
1 Year Ago
Increase animal ground pos distance check range
1 Year Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
1 Year Ago
merge from electricity_power_fixes/2
1 Year Ago
▊▅▉▆▅ ▋▅▍▄▇▋▍ ▇▄█▇▇▇▆▌█▉▍ ▉▆▆▆▄▊▉▄▆ ▇▅ ▊▋▊▆▆▇▋▇▌▄ ▅▆▆ ▌█▉▆ █▇▉▅ ▅▅▄ ▄▌█▄, ▇▉▇ ▉▉▆ ▇▊▊▅
1 Year Ago
merge from ping_estimate_cleanup
1 Year Ago
▊▉▅▌▆ ▍▆▍▌ ▊▇▇ ▍▄▄▄ ▉▅▆▄▅▄ ▊▌▄▍ ▉▌▄▌ ▇▋▉▅▍
1 Year Ago
merge from vis_entities_duplicates
1 Year Ago
merge from cargo_junkpile_fix
1 Year Ago
cherrypicking wr_minigun_reload_fix
1 Year Ago
Fixed Sound Light guide mesh position mismatch
1 Year Ago
Enabled snapping on CCTV cameras
1 Year Ago
█▋▄▉▉▋▉ ▍▄█
1 Year Ago
player update. bolt rifle anim set edits and holster position edited
1 Year Ago
█▅▊▅▊ ▍▊▍▌ ▋█▅_█▌█▄▅_▅▍▍▄▄
1 Year Ago
▍▌▍▍▅▅▅ █▋▇▊▇▌▇ ▋█▋ ▉▍▉▍▌ ▅▋▆▅▌▆.. ▊▊▄ ▇▍▌
1 Year Ago
Merge
1 Year Ago
Latest changes to scene and materials
1 Year Ago
fully greyboxed storage warehouse and storage building large
1 Year Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
1 Year Ago
Support spawning multiple debris objects for floors (one on each side)
1 Year Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
1 Year Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
1 Year Ago
▉▆▋ ▉▍▅▄ █▋█▌▌ ▌▄▉█▄▊ ▉█▌▍█▅ ▊▌ ▄▇▅ ▋▅▅██▆▉▆▌▉ ▍▄▌▇▍▍█▅ █▌ ▍▅▆▊ ▄▋▊ ▋ ▊▌▄▄▋ ▆▍▇▋ ▇▇ ▋▍ ▅▆ ▄▉▇▍▉█▅ ▅▋▉▉ ▅▊▌ ██▋▊▌▊▍ ▉▍ ▇▊ █▊▅▅▋ ▊▌▋▍▆▅ ▊▌ - ▅▇ █▋▆█ ▆▄ ▇█▇▍▉▅ ▅▉ ▆█▊▄ ▆▄ ▋▍▄▄ ▌▊▇▊ ▊▆▋ ▍██▆ ▆▆ █▅ ▉▄▅▌▅▅ ▉▋ ▆▊▋▉ ▊▉▄▉█ ▊▆▉ ▉▊▊▌▄ ▅▊▊▊▆▄▆▅▍▋▄ ▉▅▍▌▇▌ ▅▄ ▍▋▅█ █▍ ▋▉▄ ▌▉▌▇▇▋▍▉▌▅ ▍▊▉▇▊▋▍ ▍▆▋▇▆▋▉ ▊▍▇ ▄▆▆▋▉▉▅▇ █▌ ▊▆▇▍▇▉▊
1 Year Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
1 Year Ago
Truck models progress
1 Year Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
1 Year Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
1 Year Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning
1 Year Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
1 Year Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
1 Year Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
1 Year Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.