240,769 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Fix a warning Warn if nodes are unreachable Some missing documentation
12 Months Ago
Fixed a number of issues related to foam and world position reconstruction from depth maps
12 Months Ago
12 Months Ago
Null literals with implicit conversion to reference types Control flow validation tweak
12 Months Ago
added metal_trim_galvanized https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_dp8XGOdoUU.png
12 Months Ago
more configs
12 Months Ago
Touch found, touch persists and touch lost Enable contact modification if touch persists is enabled Allow contacts to be flagged as non solid so they get reported but not resolved (triggers)
12 Months Ago
Add VolumetricFogVolume component (doesn't work)
12 Months Ago
Cleanup Change SceneCamera.VolumetricFog to a property Update VolumetricFog automatically, before render Remove GetMainCameraVolumetricFog (unused)
12 Months Ago
Render each eye into separate scratch targets and then blit into combined texture until I can figure out why this is broken
12 Months Ago
Merge from main -> backpacks
12 Months Ago
Allowed velocity to be preserved between swings. Adjusted dampening on rocking chair. Reduced maximum rock angle.
12 Months Ago
Add BaseComponent.GetComponent(s) accessors Enable MultiSelect on SceneTree TreeView
12 Months Ago
Final cliffing
12 Months Ago
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12 Months Ago
Cherry picked 88410
12 Months Ago
bunch of configs
12 Months Ago
Add 2d Skybox component
12 Months Ago
Remove empty files from build process Fixed fonts from gamemode's content/ folder not being extracted For workshop addons, so they can actually be loaded. Hide "No bound shader" warning behind developer 1 And also add which materials the error is for
12 Months Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
12 Months Ago
merge from main -> globl_networked_bases
12 Months Ago
Editor context menu option to help test placements
12 Months Ago
Fix a generic method binding edge case
12 Months Ago
12 Months Ago
Added Blend4Way shaders Height Map "Invert" option
12 Months Ago
Center point tweaks
12 Months Ago
Stack trace integration for exceptions thrown by action jigs
12 Months Ago
Allow custom exception stack trace inspectors Update Facepunch.ActionJigs
12 Months Ago
Added BlendLayer shaders Height Map "Invert" option
12 Months Ago
Fixed missing asset type icons
12 Months Ago
test configs, scene, save
12 Months Ago
merge from shader-stdblends-extended
12 Months Ago
Added BlendLayer shaders "Vertex Channel Source" with Alpha (default) and Color options
12 Months Ago
Scale WebWidget by dpi scale
12 Months Ago
Update prefabs in open scenes when edited
12 Months Ago
added iron_trim_rust + blend also fixed metal_trim_painted https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_10UVgkohpv.png
12 Months Ago
Removed unused keywords from Cliff and Cliff_LOD shaders
12 Months Ago
Extended shaders with terrain blend layer "Blend Type" to include "Vertex Color" option
12 Months Ago
12 Months Ago
Allow nested NodeInvocationExceptions
1 Year Ago
Right click GameObject -> unlink from prefab Add Component button wider
1 Year Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links
1 Year Ago
Updated No Build Colliders for the Bath Tub Planter and Minecart Planter
1 Year Ago
Updated Facepunch.ActionJigs GraphView.CenterOnSelection
1 Year Ago
Remove now obsolete tests
1 Year Ago
Improved Scale of Bath Tub Planter
1 Year Ago
TypeLibrary stores and reuses TypeDescriptions and MemberDescriptions when swapping assemblies.
1 Year Ago
Fix tests + fix issues with props that only have set; or get; No need to wrap getValue() body in {} as already have them Use SemanticModel.LookupSymbols to find and validate methods taking inheritance into account
1 Year Ago
tweaked editor script for placement
1 Year Ago
rotation test