197,738 Commits over 4,140 Days - 1.99cph!

1 Year Ago
Flamejet concept
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fixed "Snow Effect" material config
1 Year Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
1 Year Ago
network++
1 Year Ago
merge from optimize_rpc_src_connection_2/refactor_2
1 Year Ago
LOD & fixes
1 Year Ago
merge from fix_hover_loot_backpack_vending
1 Year Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
1 Year Ago
merge from fix_backpack_hover_attachments
1 Year Ago
merge from WorldModels
1 Year Ago
merge from ui_pool_max_list_size
1 Year Ago
merge from server_hidden_stashes
1 Year Ago
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1 Year Ago
Fixed the remaining IO entities handles naming inconsistencies
1 Year Ago
Merged main into ioentities_handles_naming
1 Year Ago
merge from main
1 Year Ago
Optimized attack prefab.
1 Year Ago
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1 Year Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
1 Year Ago
Merge from bradley_scientists
1 Year Ago
minigun reloading wb2
1 Year Ago
Fix spinner wheel not resetting the camera to the expected rotation
1 Year Ago
Bradley scientist AI design update.
1 Year Ago
Reduce timer duration before returning to cover from chase.
1 Year Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
1 Year Ago
Merged main into electricity_power_fixes
1 Year Ago
Fixed client compilation
1 Year Ago
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1 Year Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
1 Year Ago
Additional fix for edit-mode reflection probe flicker
1 Year Ago
Merge main
1 Year Ago
Fixed water disappearing, in edit-mode, when focusing away from scene view
1 Year Ago
network++
1 Year Ago
subtracting 94814
1 Year Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
1 Year Ago
merge from electrical_power_fixes/reactivetarget
1 Year Ago
merge from ioentities_handles_naming
1 Year Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
1 Year Ago
merge from io_entity_snapping
1 Year Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
1 Year Ago
merge from wiretool_clearing_fix
1 Year Ago
merge from electricty_power_fixes
1 Year Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
1 Year Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
1 Year Ago
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green) Setup Berry Seed World Model Prefabs Setup Berry Seed World Model LODS Setup Seed Combine Material
1 Year Ago
Merge from bradley_scientists
1 Year Ago
water wells S2P
1 Year Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.