156,529 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Do not save or load mat_specular/mat_bumpmap in registry These are debugging convars, they do not need to save and cause persistent visual downgrade with no video options enabling them back. Add more info to "Sprite model's not supported any more" warning Added lua_strict checkbox to Lua problems menu Added util.IsBoxIntersectingBox Move $LightMapWaterFog warning so it only runs once. Water with $lightmapwaterfog will now receive lightmaps on compile Fixed change in behavior of File:Read on overflow input Draw cheap water instead of pure white mesh when missing many parameters * Also disable blending on cheap water since it seems to just cause issues. Added new parameters to Entity:DropToFloor mask = MASK_SOLID, ignoreEnt = nil, maxDistance = 256 Only do NPC animation retargeting if addons don't add missing animations
1 Year Ago
Include user language inside GiveUserInformation packet - allows modded servers to adjust loading messages right away - shouldn't require a network++
1 Year Ago
Do not save or load mat_specular/mat_bumpmap in registry These are debugging convars, they do not need to save and cause persistent visual downgrade with no video options enabling them back. Add more info to "Sprite model's not supported any more" warning Added lua_strict checkbox to Lua problems menu Added util.IsBoxIntersectingBox Move $LightMapWaterFog warning so it only runs once. Water with $lightmapwaterfog will now receive lightmaps on compile Fixed change in behavior of File:Read on overflow input Draw cheap water instead of pure white mesh when missing many parameters * Also disable blending on cheap water since it seems to just cause issues. Added new parameters to Entity:DropToFloor mask = MASK_SOLID, ignoreEnt = nil, maxDistance = 256 Only do NPC animation retargeting if addons don't add missing animations
1 Year Ago
merge from editor_selected_texture_memory -> main
1 Year Ago
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
1 Year Ago
Merge from main
1 Year Ago
merge from fix_streaming_misc_textures -> main
1 Year Ago
Test splitting tile building in steps instead of building at once from native code, to potentially be able to spread a single tile over multiple frames in case of runtime rebuilds, or cache intermediate building steps
1 Year Ago
Bank vault (30MB)
1 Year Ago
browser_scrollview_fix_2 -> main
1 Year Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
1 Year Ago
Add search bar for list, tweak style of the item selection after changes
1 Year Ago
merge from store_atlases
1 Year Ago
Sofa and shipping container fixes
1 Year Ago
Store mannequin (100MB)
1 Year Ago
merge cherrypick_queryvisjobs_optimizations to main
1 Year Ago
cherry pick query vis optimizations
1 Year Ago
neck_stuck_debug -> main
1 Year Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
1 Year Ago
merge from meta_shift/loot
1 Year Ago
recycler added to dome green card puzzle room
1 Year Ago
Fixed CoverImage uv issues when using textures instead of sprites
1 Year Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
1 Year Ago
Switched out dropdown item type selector for a list with updated styling
1 Year Ago
Update: FilySystemBackend supports "dynamic" asset bundles - updated store overlay pages to use it Was able to succesfully load up Abyss store page, observed no stutters. Confirmed with memory profiler that abyss textures were loaded only on entering the page, but discovered that they remain afterwards despite unload (as they're still owned by asserscenes.bundle somehow) despite ui/store.bundle being unloaded. That'll be next. Tests: used both normal and bundle backends in editor and navigated to Abyss page. Built a debug client and navigated to Abyss page, took snapshots. Built Release client to see if stutters are present.
1 Year Ago
Atlases cleanup, fixes
1 Year Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
1 Year Ago
Restored missing assets on exhibit decor pack and floorpaper pages
1 Year Ago
merge from meta_shift
1 Year Ago
meta_shift/loot -> meta_shift
1 Year Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
1 Year Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
1 Year Ago
water treatment plant puzzle update s2p
1 Year Ago
updated trainyard puzzle s2p
1 Year Ago
powered_water_purifier_pickup_fix -> main
1 Year Ago
Fixed not being able to pickup the powered water purifier even when its empty
1 Year Ago
Fixed jungle building skin sprite atlas not referencing the right folder
1 Year Ago
Fixed bad merge on UI_Settings.cs
1 Year Ago
merge from main
1 Year Ago
browser_scroll_bug_fix -> main
1 Year Ago
sewer branch puzzle update s2p
1 Year Ago
Some more changes to try and get browser scrollview to work properly
1 Year Ago
Bugfix: fix UI_Takeover overriding with null values Tests: ran in editor
1 Year Ago
merge from main
1 Year Ago
merge from menu_warmup_fixes
1 Year Ago
merge from main
1 Year Ago
powerplant puzzle update
1 Year Ago
Store DLC tab ref fixes
1 Year Ago
Compressed some ui assets, fixed some refs
1 Year Ago
Fixed some texture refs not using sprites