130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                New: Initial version of Save Viewer
It's very simplistic, but currently displays ID, prefab name, and parent ID (if exists). Allows to search by these and prefab name
Tests: loaded a test save from staging server (200k entities, 20mb), was able to interact and get data I wanted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: simplify code in WhatUsesThis.ParsePrefab
Tests: none, trivial changes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Localized Adobe, Brick and Brutalist store pages
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Rads are applyed to player motabolism instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a temporary box to frontier high wall prefab to debug visibility
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                -Fire Extinguisher LOD0 
-Prefab setup
-Materials 
-Textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from line_functions
 
                
                
                
                
                
             
         
        
            
            
            
                
                corrected closest points function
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: WhatUsesThis - avoid duplciate results
It was possible that our recursive search would pick up the same references as AssetDatabase, so exclude those.
Tests: Asset used to return 5 results with 2 pairs of dupes - now it's 3 results with no dupes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Localized wallpaper store page
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                aggressive distance culling for cloth on cny_spear
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More wallpaper skin renames
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from save254 - Staging wipe
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge TrainCouplingImprovements -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always construct a  new CompleteTrain with any coupling changes. Allows 'coupledBackwards' etc to refresh correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper.OnFrame NRE fix attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated default wallpaper viewmodel material to match the tiling we set in code
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switched wallpaper health to float so it can take decimal damages
Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixing folders structure
Creating the prefabs and item definitions
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Pressing Quit in the menu in the editor will no longer force quit the editor
The quit convar now requires no arguments to work successfully, "quit grass" will no longer work
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▊▉▊▉ ▉▇▍▅ █▄▌▋_▇▇█▆▆▉_▍▅▇
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed burlap sacks being visible on all dropped items in the editor (regression casued by 103243)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly tweaked weather ratios for the updated types.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More weather fixes/tweaks.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                BurstClothConstraint is now part of clientsideOnlyTypes, fixed them getting included on the server
Removed the underwater effect root on the server of dropped items, it's unused on the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weather profile iteration.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek_accessibility_colourblind
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added option to change colour of deployed laser detector (green, blue and yellow options)
Lasers attached to weapons are unaffected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed use of noEarlyExit parameter, as it's been removed in the world update branch