240,776 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Changed graphics quality slider to a dropdown.
1 Year Ago
Setup Bath Tub Planter as ingame Planter and Deployable Fixed Bath Tub Planter Collisions to use correct mesh
1 Year Ago
█▋▊▋▄▌█ ▊▉▋▊
1 Year Ago
Support body AddMeshShape
1 Year Ago
post_box fix
1 Year Ago
Support 2 body overlap check
1 Year Ago
brick adjustments
1 Year Ago
merge from main
1 Year Ago
merge from cached_browser_lag_fix
1 Year Ago
WIP property panel in action graph editor
1 Year Ago
TypeLibrary.GetSerializedObject overload accepting a getter Add [Flags] to DockProperty
1 Year Ago
Remove joint Activate and Deactivate, unused and no longer a thing
1 Year Ago
Fix crash when removing contacts, sometimes the next contact can be null? Remove contacts if we disable joint collision
1 Year Ago
Allow joint collision to be toggled (do we need to update contacts?)
1 Year Ago
Joint motor modes
1 Year Ago
Enable "fastMode" on cached browser sqlite database
1 Year Ago
updated vampire stake is be thinner at the top
Leaderboard backup, run #6540
1 Year Ago
added new pipe tool texture atlas variant for more variety
1 Year Ago
Don't use file scoped classes for input action cells, ends up codegenning a really shit name for them and makes stack traces worse to read
1 Year Ago
Editor: Add inline text editing for input action name and group https://files.facepunch.com/tony/1b0911b1/sbox_Pa9V155XnL.mp4
1 Year Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering
1 Year Ago
Don't clear links / value when setting value / links on an input
1 Year Ago
1 Year Ago
Fixed getting relevant nodes for signals
Leaderboard backup, run #6533
1 Year Ago
Draw spheres, hulls and meshes when ModelCollider selected
1 Year Ago
Can get physics hull edges (for debug renderering) Can get triangles from physics mesh Add some faster line drawing functions to gizmo
1 Year Ago
Fish setup
1 Year Ago
Change grade context menu NRE fix
1 Year Ago
Merge from tutorial_island
1 Year Ago
Close any existing tutorial modals when opening a new one
1 Year Ago
Can no longer talk to the NPC between missions
1 Year Ago
Rename scientist to survivor
1 Year Ago
Parent merge
1 Year Ago
Removed ToggleClientBuoyancy
1 Year Ago
Different cherry-pick, this one has separate ragdoll entity, but position-matched to the corpse
1 Year Ago
Fix NRE during Kayak mission
1 Year Ago
Merge back in
1 Year Ago
Experiments
1 Year Ago
Merge from halloween2023
1 Year Ago
Combine player_corpse and player_ragdoll, with the help of cherry picking a few old changesets
1 Year Ago
Merge from main
1 Year Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
1 Year Ago
v_mp5/v_usp: sync up with recent changes
1 Year Ago
FPArms: add sprinting anim to punching animgraph
1 Year Ago
FPArms: remove hold adjustment sequences from adjustment prefab
1 Year Ago
Get our entity in the HasObjUnderFeet check. Vehicles update associatedMountable to point to the base vehicle, which messed up the check
1 Year Ago
Filter out shapes on sphere and box queries
1 Year Ago
Add CWorldCastMultipleCallback for multiple casts