240,777 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Add CWorldCastMultipleCallback for multiple casts
1 Year Ago
Merge from tutorial_island
1 Year Ago
Add a should collide callback so we can hijack the simulation filtering (naughty)
1 Year Ago
Better torch phrases
1 Year Ago
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1 Year Ago
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1 Year Ago
Move cast callback to physicsfilter
1 Year Ago
Minecart icon
1 Year Ago
Remove collision function mask stuff on body, only used on shape
1 Year Ago
Use our custom cast callback using physics filter for single casts to test Setting collision attributes with no tags will add solid by default, important!
1 Year Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
1 Year Ago
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1 Year Ago
Add CPhysicsFilter which is just our modified CRnCollisionFilter, we'll fork the physics library slightly to perform our own filtering
1 Year Ago
more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
1 Year Ago
Added Dracula Mask model/materials
1 Year Ago
ModelCollider - draw colliders (only capsule right now)
1 Year Ago
Start exposing CPhysAggregareData PhysicsGroupDescription can get a list of parts, and their parts Add Gizmo.Draw.LineCylinder (sucks) Add BodyPart.Transform
1 Year Ago
charitable rust 2023 drops added to twitchdrops render scene. mannequins added. Some new lighting prefabs for drops items
Leaderboard backup, run #6516
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Add CameraPhysicsDebug component Add ModelCollider component Delete points from CameraPhysicsDebug faster
1 Year Ago
Add PhysGroup.Remove
Leaderboard backup, run #6509
1 Year Ago
Surfaces properties instead of material on CShapeCastResult
1 Year Ago
Get cast result surface properties from per triangle material indices if we trace a mesh
1 Year Ago
Store per triangle material indices on shape so we can get them back on collision event
1 Year Ago
Do the same for CastSphereMultiple CastBoxMultiple too while we're at it
1 Year Ago
Add a cast callback that collects all intersections to support CastRayMultiple https://files.facepunch.com/layla/1b0711b1/sbox_0053.mp4
1 Year Ago
PhysicsTrace supports Capsule trace
1 Year Ago
Player controller wip
1 Year Ago
Remove linear and angular drag, no longer a thing
1 Year Ago
Get rid of unused query functions on interface
1 Year Ago
Fix shape CastSphere and CastBox (probably)
1 Year Ago
FPArms: added weaponless sprint animation & renamed existing shared run/sprint anims
1 Year Ago
Downgrade CastSphereSingle to CastRaySingle if radius is zero Mesh shape CastRay is getting -1 for best triangle sometimes so ignore it to avoid crash
1 Year Ago
Do sphere and bounds shape overlap tests properly by copying how testbed does shape casts
1 Year Ago
Sphere query will perform a shape overlap if we're testing for shapes and not proxies https://files.facepunch.com/layla/1b0711b1/sbox_0048.mp4
1 Year Ago
Add sphere query to dynamic tree World sphere query (needs testing)
1 Year Ago
AddBoxShape and AddHullShape that C# use
1 Year Ago
Get rid of UTIL_TraceModel
1 Year Ago
CastRaySingleBody, CastSphereSingleBody, CastBoxSingleBody, probably not fully correct but only markup volume uses it and we'll probably get rid of this
1 Year Ago
Remove some unused cast functions from interface
1 Year Ago
Turret diagnosis scene, player controller wip
1 Year Ago
Make physics trace operate identically to game trace, diagnosing bbox vs sphere https://files.facepunch.com/garry/477f5e8e-920d-4eea-977b-b1404b4a632e.mp4
1 Year Ago
Merge from /main/shader-std2decal-extended
1 Year Ago
Fixed decal layer order in inspector
Leaderboard backup, run #6487
1 Year Ago
PhysicsTrace.EndPoint fix