240,773 Commits over 3,867 Days - 2.59cph!
Maybe this will fix the matrix menu
Install cloud assets when opening a scene in the editor
Scene update
merge from rail_network_link
GameResources can load private properties marked with [JsonInclude]
Add GameResource.GetReferencedPackages()
New Outfit Piece!- Chef's Apron
https://files.facepunch.com/daniel/1b1011b1/Screenshot%202023-10-09%20173401.png
Lods and adjustments to skinning coming ASAP!
When saving a GameResource, also save a list of packages that were referenced
FixResourceNames is unsued
Cleanup
Re-save scenes with package information
Allowed planters to be picked up. Added check to ensure planter is empty of plants.
Fixed cinemachine virtual cameras breaking water reflections
merge from transparent-shadow-receiver
merge from branch_open_interact_delay
merge from torch_extinguish_fix
merge from turret_flashlight_load_fix
Updated Minecart Planter and Bath Tub Planter GIBs to use improved mesh
Updated Minecart Planter Soil Material to use correct Specular Map
CharacterController component nice and slimmed down
Debug components for Trace and CharacterControllerHelper
Add ModelComponent.ShouldCastShadows
Latest player controller scene
updated vampire stake overall width and rotation
Trace startpos fix
Fix capsule trace StartPos
wip custom rack type positions
When SceneTree changes scene, cache the selection and try to select those objects again
If we're casting against a sphere or capsule, add on the radius from the proxy
Updated Bath Tub Planter and Minecart Planter to use a new Guide Mesh
Fix not being able to drag in prefabs to scene (prioritize local files first)
Fixed Duplicating GIBS on the Bath Tub Planter
Fix mistake in trace solver when porting over
Cast against hull properly
merge from main - applying recent fixes.
Add trace solver
Attempt to use trace solver for meshes and hulls
Leaderboard backup, run #6557
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Lower craft amount to maximum craftable after inventory is updated and craft text is not selected (to handle inventory updating from server after UI calculates max amount)
Fix craft amount reseting to `1` each time you craft more than 1 item
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