198,711 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Compile fixes
1 Year Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
1 Year Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
1 Year Ago
Cherrypick copying harmony to build directory
1 Year Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
1 Year Ago
Clear list when using GetList in the pool
1 Year Ago
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1 Year Ago
Exclude 0Harmony from the build
1 Year Ago
Cherrypick disable assembly validation again
1 Year Ago
Cherrypick harmony 2.3 again
1 Year Ago
Fix copying of dlls to builds
1 Year Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
1 Year Ago
Ensured cargo only docks once
1 Year Ago
Set default dock time to 8 minutes
1 Year Ago
Set better stopping location on harbor 1
1 Year Ago
Smooth cargo ship docking rotation
1 Year Ago
Codegen
1 Year Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
1 Year Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
1 Year Ago
Added temp colliders to all harbor_1 grounds prefabs
1 Year Ago
Add info on a collider name to the IsSeatClipping error
1 Year Ago
Fixed editor-only list check in Pool.Free
1 Year Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
1 Year Ago
sks vm prefab & test base rig file wip
1 Year Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
1 Year Ago
Ensured approach nodes list is initialised Added second harbor to test scene
1 Year Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
1 Year Ago
merge from ping_estimate -> aux2
1 Year Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
1 Year Ago
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1 Year Ago
Merge from main -> harmony2
1 Year Ago
merge from ping_estimation -> aux2
1 Year Ago
sks vm prefab wip
1 Year Ago
Add ping results to server & client analytics
1 Year Ago
Add `ping_region_code_override` convar for servers to manually override their region
1 Year Ago
.meta files Compile error
1 Year Ago
Add "Estimate Ping" button to browser
1 Year Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
1 Year Ago
More potential crash fixes to do with texture loading
1 Year Ago
player update. exported/setting up guitar anim set
1 Year Ago
Parse region tag out in serverinfo
1 Year Ago
return IPingRegion instead of a string fix region code not set inside tags
1 Year Ago
Raycast distance fix from earlier
1 Year Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
1 Year Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
1 Year Ago
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1 Year Ago
Fix symlinked autorefresh not working
1 Year Ago
merge oilrig_sat_tube -> aux2
1 Year Ago
merge from main