240,895 Commits over 3,867 Days - 2.60cph!

1 Year Ago
v_usp: renamed "offsets" to "aim offsets" & added forwards/backwards component
1 Year Ago
Initial check-in for wall_brick_b + c + d + e tileables, blends and trims https://files.facepunch.com/jason/1b2211b1/sbox_3e5UpJdIX0.png https://files.facepunch.com/jason/1b2211b1/sbox_njdpmEDp6R.png https://files.facepunch.com/jason/1b2211b1/sbox_uLYbdAsjIk.png
1 Year Ago
Remove bMixed from LightEntry, it's complete bullshit, let static lights render only dynamic objects when doing shadows Unified shadow casting, map indexed lights so we can fetch them easily and without needing to order sequentially, remove more deprecated stuff
1 Year Ago
Merge from main
1 Year Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
1 Year Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
1 Year Ago
Added monument topology to train tunnel entrance (only the test prefab)
1 Year Ago
Build client to staging branch
1 Year Ago
Build server to staging branch
1 Year Ago
Add tests Unit test PackageLoader2 fast hotloading, regular
1 Year Ago
GenerateRailLayout uses higher PushMultiplier
1 Year Ago
Make StartScreen inside EditorMainWindow, instead of going through an event Fix text gradients 🤦‍♂️
1 Year Ago
1 Year Ago
Fixed train tunnel entrance overlap with monuments
1 Year Ago
Do not call GM:EntityRemoved and ENT:OnRemove during full updates garrysmod-issues/issues/4675 Allow GM:OnPhysgunFreeze to be ran on non vphysics entities The 2nd argument ( physobj ) will be NULL world clicker panels FOV adjustment Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well
1 Year Ago
Output dependency test (#4) Find which outputs are always available to which nodes Validation: check if linked outputs are available (#4)
1 Year Ago
Dunno how this got corrupted
1 Year Ago
1 Year Ago
Latest master compiled DXC now that bugs are fixed Minor HLSL2021 fix catching bad for loop scope Unload vfx dll at very end of vfxcompile Use -fvk-invert-y on geometry shaders too, works as expected on core shaders so "fix" it in objecthighlight shader Don't do these Pix events under Vulkan, incomprehensible
1 Year Ago
Use Program.cs instead of GameMenu.razor
1 Year Ago
GameMenu games can have a Main method instead of a menu Add PackageLoader2. - Doesn't have TypeLibrary inside - Wraps HotloadManager - Clear separation between loading the assembly and loading into typelibrary etc - only used by Tools + GameMenu right now - I broke fast hotload Round the chunks in Graphics.Draw so when drawing Triangles they don't end up hanging over the chunk boundary Add Draw.SolidTriangle Enable fast hotload again
1 Year Ago
Fix keyword-based transform origin values Don't hide EditorMainWindow on startup if there isn't a StartScreen e.g. if tools fail to compile Lettters -> letters (sboxgame/issues/issues/4030)
1 Year Ago
Merge from /main/deckard-render
1 Year Ago
Removing PlaceMonumentsRailside from World Setup prefab
1 Year Ago
Merge from main
1 Year Ago
Increased GenerateRailLayout push multiplier
1 Year Ago
Trainyard is now placed together with the other large monuments
1 Year Ago
Added to main camera (disabled by default)
1 Year Ago
Fixed dynamic range loss
1 Year Ago
compound murals current work in progress backup
1 Year Ago
Reduce serialized link info
1 Year Ago
merge from decal fixes
1 Year Ago
merge from main
1 Year Ago
More generic parameter testing
1 Year Ago
Added normal maps for concrete decals Enabled normal map on new decals
1 Year Ago
Several fixes and integration improvements
1 Year Ago
Make 2nd arg actually set the sound position of Global.EmitSound Also default the 3rd parameter (entityID) to 0. Remove unintended console message from crosshair panel Bump gui.OpenURL limit to 2000 Added new optional argument to render.ClearDepth bool stencil - also clear stencil buffer, defaults to true for backwards compatibility
1 Year Ago
Type coercion for binary operators
1 Year Ago
Patrol heli ignores tutorial players.
1 Year Ago
Add ExpressionNodeDefinition, use it to implement most operators
1 Year Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
1 Year Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
1 Year Ago
merge from restore_time
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Reworked TimeChange to also return the new time after the change. Tutorial missions now track the current time. Each island saves its own time. Serialise tutorial time. Restore the time for players when resuming a tutorial. Protobuf.
1 Year Ago
Merge from main/excavator_props_fix
1 Year Ago
Merge from main/console_window_improvements
1 Year Ago
Merge from main/HAB Door gib fix