156,538 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Fixed string lights not returning the full amount of item used when picked up
1 Year Ago
merge from deep_sea/portals -> deep_sea
1 Year Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
1 Year Ago
Merge: from main
1 Year Ago
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
1 Year Ago
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
1 Year Ago
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1 Year Ago
Lowered SSS further on blue tarps Medical bay dressing progress
1 Year Ago
Fix still wet after dying
1 Year Ago
Fixed Lua errors with DProperty_VectorColor when deleting editable entity Allow to give ents.CreateClientRope local vectors instead of attachment IDs FIlesystem cleanups Improved invalid model detection Improve folder search inside VPK files Can actually find folders in root of VPKs, can actually wildcard match them now as well (so "models/props*" gets you just folders starting with that, not all folders in "models/")
1 Year Ago
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
1 Year Ago
merge from canyon-fog-fix
1 Year Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
1 Year Ago
spas12 viewmodel - added ads anim
1 Year Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
1 Year Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
1 Year Ago
Fix impact effects on the mannequin only appearing near the feet
1 Year Ago
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1 Year Ago
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1 Year Ago
merge glass_fix_resourcerefs to main
1 Year Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
1 Year Ago
Improve mannequin model part hiding with skin overrides
1 Year Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
1 Year Ago
Fixed cl_software_cursor
1 Year Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
1 Year Ago
Jungle ak viewmodel - fix for ads dryfire
1 Year Ago
Merge fixes from /indirect_instancing
1 Year Ago
Rebase on /main
1 Year Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
1 Year Ago
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1 Year Ago
decor_lighting_dlc -> main
1 Year Ago
Deployable snapping for the table lamp
1 Year Ago
Deployable snapping for the Mannequin
1 Year Ago
Added snapping to the spotlight
1 Year Ago
Added snapping support to the two types of beanbag
1 Year Ago
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1 Year Ago
merge from decor_lighting_dlc/gameplaypass
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
viewmodel chainsword update attack animation edits
1 Year Ago
merge from ui_mipmaps_fixes
1 Year Ago
Wheat icon mipmap group set to UI
1 Year Ago
merge from main
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
1 Year Ago
Merge: from main
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Fixed string lights with no wire slack looking terrible
1 Year Ago
More farm barge set dressing
1 Year Ago
Apply the stringpool fix to ~20 more entities
1 Year Ago
merge from main