240,901 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Remove old fix for shaders on linux
1 Year Ago
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1 Year Ago
Move the important parts of ggxcubemapblurhelper to rendertools until we can reasonably do this in C# After source cubemap is created, go through render tools to mip it to the cubemap array
1 Year Ago
Rename, this isn't a hud anymore
1 Year Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
1 Year Ago
Add some docs to the readme
1 Year Ago
Failing test reproducing #7 Failing test for overloaded operators Support implicit conversions (#7)
1 Year Ago
Switch to running in a custom menu, error fixes for latest sbox
1 Year Ago
Fixes for running with latest sbox
1 Year Ago
Fix for transform-origin values not correctly being applied
1 Year Ago
Added monument topology to the entrance scene
1 Year Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
1 Year Ago
sound.Play better optional argument handling New default crosshair + options Options > Multiplayer > Crosshair Customization
1 Year Ago
Train tunnel entrance scene
1 Year Ago
Can infer type arguments in most cases, fixes #5
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Missed a misaligned indent
1 Year Ago
Quick cleanup/refactor after merge
1 Year Ago
merge from island_load
1 Year Ago
merge from merge branch
1 Year Ago
Restored create or resume tutorial process functionality.
1 Year Ago
Stop trying to destroy aoproxy manually, it's a child now so it'll happen automatically and not risk double delete
1 Year Ago
Fixed AddNode tests not all showing up Store user data as JsonNode
1 Year Ago
construction wall blend hotspot https://files.facepunch.com/louie/1b2111b1/sbox-dev_6gDt0SwqPX.jpg rect file cobble stone blend https://files.facepunch.com/louie/1b2111b1/sbox-dev_UbWdxKkwVg.jpg
1 Year Ago
Fixed heavy walking sounds Just position crosshair at screen center instead of funny business Fix deployable hud labels having bg. Fixed claymore mine laser Reload indicator with help from css guru @xezno Typo
1 Year Ago
ITypeLoader: allow things like access control checks Test for generic node types Unique identifiers for each node definition, simpler JSON Avoid using type names to identify node types
1 Year Ago
More WIP and a tricky merge.
1 Year Ago
Give our shader programs debug names so we can see them in debugger/renderdoc
1 Year Ago
Geometry shaders still need access to VS_INPUT
1 Year Ago
Fixed T1 HAB armor door being included in the gibs
1 Year Ago
cherrypicked from decal fix
1 Year Ago
Shipping container fixes to triangle up / down roof pieces (better alignment)
1 Year Ago
Added decal gizmo icon for selection, visual guides for projection and texture orientation
1 Year Ago
Infer parameter types where possible
1 Year Ago
fixing several bugs improved destruction gibs on frames and foundation steps
1 Year Ago
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use Applied the same fix to smart switches as it looks like they were copy+pasted from the ElectricSwitch component
Leaderboard backup, run #6101
1 Year Ago
Log stack traces Handle badly defined GameResource more gracefully
1 Year Ago
More cleanup, destroy all entities on the island Remove islands from the active island list on the server and client
1 Year Ago
WIP cleanup after tutorial is finished
1 Year Ago
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
1 Year Ago
Copy GUID of DofExposer from main, unsure how this got changed
1 Year Ago
Merge from main
1 Year Ago
Merge from dof_exposer_improvements
1 Year Ago
Show depth of field values on camera readout if the dof exposer is active even if the dof convar is false Change readout to "DOF=false" if dof is disabled
1 Year Ago
Added a start modal to prompt the player whether they want to start a tutorial