240,895 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Don't have assembly switch, just add and remove
1 Year Ago
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1 Year Ago
ui tweaks
1 Year Ago
ui_cssbox uses custom samplers for border image sboxgame/issues/issues/4054
1 Year Ago
Get rid of lightbinner_legacy completely
1 Year Ago
Fix handshake and array index not working, entity properties can't be internal!
Leaderboard backup, run #6173
1 Year Ago
Make voxel_size a float instead of enum to avoid parsing errors
1 Year Ago
Use EnvironmentMapFaceSize when rendering cubemaps to play it safe Remove cubemapfaceinfo
1 Year Ago
Remove anything unused from cubemap.h
1 Year Ago
Remove base light probe usage from light query game system, this whole system will need to be remade anyway Move base light probe from game to mapdoclib Delete env_lightprobevolume
1 Year Ago
Delete env_cubemap
1 Year Ago
Move basecubemap toolobject from game to mapdoclib
1 Year Ago
Fix basic_setup.vmap properties of combined light probe
1 Year Ago
Delete native CEnvCubemap and CEnvCubemapBox Delete native CEnvCombinedLightProbeVolume and CEnvLightProbeVolume
1 Year Ago
Use black cube for envmap if we try to calculate SH on error texture Remove ReloadTexture from scene cubemap, no longer needed
1 Year Ago
C# env_combined_light_probe_volume, this is an ugly copy paste job because of it trying to be 2 entities in one, wont matter when we get rid of them Delete lights.fgd, nothing left in here now
1 Year Ago
Add more voxel size choices
1 Year Ago
If we create light probe from managed, create a debug grid object for it
1 Year Ago
default values
1 Year Ago
env_light_probe_volume in C#
1 Year Ago
Remove minimap shit while I'm at it
1 Year Ago
Remove "build cubemaps on load" hammer shite
1 Year Ago
Create scenecubemap even if the entity doesn't have a texture, they're gonna be built on map load
1 Year Ago
Don't use RGBA32323232F unnecessarily Increase zfar
1 Year Ago
Queue scene object update job for calculating radiance SH
1 Year Ago
Don't need to include these
1 Year Ago
Move cubemap building to scenesystem
1 Year Ago
v_usp: added run/sprint additives (mp5 re-use for now)
1 Year Ago
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1 Year Ago
v_mp5/v_usp: manually synced up graph Parameters & Tags
1 Year Ago
Tools uses enroller
1 Year Ago
Remove build cubemaps game system, don't need you anymore Remove hammer external helper
1 Year Ago
update convolve_environment_map to latest
Leaderboard backup, run #6149
1 Year Ago
switch GameMenu to use enroller
1 Year Ago
Add enroller class
1 Year Ago
balancing etc more dash upgrades balancing fix dash shoot dir fix shockwave backwards dmg
1 Year Ago
New Outfit Piece - Chef Shirt
1 Year Ago
Added [ThreadStatic] to staticBuffer Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite Move Defines to Rust.Data and rename to NetworkDefines Update references to account for moved Defines.cs
1 Year Ago
Fixed pivot position on one of the slopes LODs
1 Year Ago
Fixed a find-and-replace mishap
1 Year Ago
Local variable basics (#9)
1 Year Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
1 Year Ago
small correction to determine if EditorCompiler
1 Year Ago
Latest thirdparty
1 Year Ago
Latest code
1 Year Ago
v_mp5: fixed ironsights using the wrong weightlist when reducing run/sprint additive
1 Year Ago
Call NotifyFastHotload on the correct compiler Remove left over check from FixReferences Some extra safety when trying to resolve members Don't unload old assembly version on fast hotload!
1 Year Ago
v_mp5: added aim offsets