240,895 Commits over 3,867 Days - 2.60cph!
Don't have assembly switch, just add and remove
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ui_cssbox uses custom samplers for border image
sboxgame/issues/issues/4054
Get rid of lightbinner_legacy completely
Fix handshake and array index not working, entity properties can't be internal!
Leaderboard backup, run #6173
Make voxel_size a float instead of enum to avoid parsing errors
Use EnvironmentMapFaceSize when rendering cubemaps to play it safe
Remove cubemapfaceinfo
Remove anything unused from cubemap.h
Remove base light probe usage from light query game system, this whole system will need to be remade anyway
Move base light probe from game to mapdoclib
Delete env_lightprobevolume
Move basecubemap toolobject from game to mapdoclib
Fix basic_setup.vmap properties of combined light probe
Delete native CEnvCubemap and CEnvCubemapBox
Delete native CEnvCombinedLightProbeVolume and CEnvLightProbeVolume
Use black cube for envmap if we try to calculate SH on error texture
Remove ReloadTexture from scene cubemap, no longer needed
C# env_combined_light_probe_volume, this is an ugly copy paste job because of it trying to be 2 entities in one, wont matter when we get rid of them
Delete lights.fgd, nothing left in here now
Add more voxel size choices
If we create light probe from managed, create a debug grid object for it
env_light_probe_volume in C#
Remove minimap shit while I'm at it
Remove "build cubemaps on load" hammer shite
Create scenecubemap even if the entity doesn't have a texture, they're gonna be built on map load
Don't use RGBA32323232F unnecessarily
Increase zfar
Queue scene object update job for calculating radiance SH
Don't need to include these
Move cubemap building to scenesystem
v_usp: added run/sprint additives (mp5 re-use for now)
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v_mp5/v_usp: manually synced up graph Parameters & Tags
Remove build cubemaps game system, don't need you anymore
Remove hammer external helper
update convolve_environment_map to latest
Leaderboard backup, run #6149
switch GameMenu to use enroller
balancing etc
more dash upgrades
balancing
fix dash shoot dir
fix shockwave backwards dmg
New Outfit Piece - Chef Shirt
Added [ThreadStatic] to staticBuffer
Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf
Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite
Move Defines to Rust.Data and rename to NetworkDefines
Update references to account for moved Defines.cs
Fixed pivot position on one of the slopes LODs
Fixed a find-and-replace mishap
Local variable basics (#9)
Created proper LODs and colliders for all 15m tall slope pieces
Added lights to their prefabs
small correction to determine if EditorCompiler
v_mp5: fixed ironsights using the wrong weightlist when reducing run/sprint additive
Call NotifyFastHotload on the correct compiler
Remove left over check from FixReferences
Some extra safety when trying to resolve members
Don't unload old assembly version on fast hotload!