198,617 Commits over 4,140 Days - 2.00cph!
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
Instead delete hostConnection from BaseArcadeMachine that does nothing
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
Regex every single RPC method to remove `null` from it
Backport branch specific compile error fix
Allow constraint.Keepupright to be called on more entities
Still disallow players and the world
Fixed util.IsBinaryModuleInstalled giving false positives (Community PR)
Remove `Connection sourceConnection` method from all RPC overloads
Cherrypick SignalBroadcast fix
Cherrypick the clientside RPC sourceConnection removal
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
▍█▇▊▅ ▄▋▋▉▋▆ ▅▊▇▉▌▆▉▇ ▄▅▆▇█▊▍ ▋▊█▋▌
Further navmesh performance improvements
Also added VPROF counters to some of the expensive functions
Reset surface.SetMaterial material reference without destroying the texID
Fixed performance degradation with sql library
Fixed Problem count not being visible if problems are fired before the menu is created
Multitude of crash fixes with infinities
Mostly ragdoll stuff, but also the animation system
Minor clean ups
Prevent models going invisible when cycle somehow becomes infinity
Further navmesh performance improvements
Also added VPROF counters to some of the expensive functions
Reset surface.SetMaterial material reference without destroying the texID
Fixed performance degradation with sql library
Fixed Problem count not being visible if problems are fired before the menu is created
Multitude of crash fixes with infinities
Mostly ragdoll stuff, but also the animation system
Minor clean ups
Prevent models going invisible when cycle somehow becomes infinity
Redo branch in a less conflicting way
- Allow `sourceConnection` to be passed into RPC but don't send it
Merge from metal_detector
player update. longsword held and holster positions edited
Add memory profiler package to the main branch (instead of adding it to local branch every time we want to use it)
player update. diver pickaxe holding and holster positions set up
Subtitle text override for general items
Custom Icons for general store
player update. exported/setup boneclub anim set and made holdtype override controller for it
Add a name field to takeovers so they're easier to find in the inspector
Remove unused UIBackgroundBlur
Made Enqueuing of analytics data points threadsafe
merge from optimize_baseoven_itemmod
Allow overriding the icon images for items in the general tab of the item store
Fixed and improved item 3d render supersampling AA
merge from analytics_modified_convars
▆▅▋▋▉ ▉▆▋▄ ▇▊▆█_▋▍▇▉▅▊▆▇▇▊▊▍▍▊▇_▊▅█
▋▌▄▉▄ ▋▌▆▍ ▄▌█▋▆▆▋▄▉_▉▌▆▅█▇_▌▆▌▋
merge from full_server_demos
Added Updated Minigun Textures
Updated Minigun Materials
Fix remaining visual issues on overlays, renable masks
Brutalist church progress
Store cart styling updates
player update cassette recorder enitity updated
player update. cassette recorder holdtype updated with latest idle pose and cassette entity updated so the player holds it correctly.
merge from vendor_ui_fixes
player update. boombox animation set exported/set up in unity
Updated prefabs, removed placeholder models
Fixed compile error (my bad)