241,016 Commits over 3,867 Days - 2.60cph!

1 Year Ago
v_mp5: reduce jump/land/airborne additives while in ironsights
1 Year Ago
v_mp5: added jump/airborne/land (temp anims for now)
1 Year Ago
v_usp: fixed landing to idle transition referencing invalid parameter IDs
1 Year Ago
Add non inherited variant of GetTypesWithAttribute Integer editors Added TypeLibrary.GetEnumDescription Enum/Flags controls Fix error on startup
1 Year Ago
Color.TryParse fixed Added ColorControlWidget
1 Year Ago
Add TypeDescription.Fields TypeDescription and MemberDescription include SourceFile and SourceLine (allows sorting properties by line number) Add ControlSheet to Widget Gallery Switch prefab editor to use ControlSheet
1 Year Ago
Refactor Redraw widget when dropped on status changes
Leaderboard backup, run #5837
1 Year Ago
Unsaved
1 Year Ago
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
1 Year Ago
Industrial conveyors will no longer put clothing items in the belt bar of a locker Fixed locker declaring incorrect slot ranges for industrial transfers after adding teh additional parachute slot
1 Year Ago
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1 Year Ago
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1 Year Ago
Hook up properties to texture file settings we care about for 2D Restore unmodified file on close if file has been modified and not saved Allow windows to bypass closing (for save prompts etc) Throw up save prompt when closing with unsaved changes Add asset browser for quick drag drop of images Use tab widget for 2d, array, cube types Don't save if there's been no unsaved changes
Leaderboard backup, run #5827
1 Year Ago
Refactor, more lenient on type conversion WIP widgets
Leaderboard backup, run #5826
1 Year Ago
Test support for deep tree SerializedProperty
Leaderboard backup, run #5825
1 Year Ago
Fix basic Random primitives (#1219) * Fix (Rotation / Vector2 / Vector3 / Angles).Random * Add some System.Random extension methods * VectorInCircle * VectorInSphere * VectorInSquare * VectorInCube * Gaussian (+ 2D / 3D / 4D)
1 Year Ago
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1 Year Ago
chipboard_a meta file
1 Year Ago
Add Sandbox.System to TypeLibrary Add SerializedProperty.TryGetAsObject
1 Year Ago
Expose TypeLibrary.GetSerializedObject Add alternatives to Asset for loading with a Type instead of generics Make SerializedProperty more useful Lets start converting widgets over to using SerializedProperty
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
v_usp: jump/airborne/land are now additives, and can play on top of other animations; they also get partially weakened using a Tag-based system during certain animations (actions such as reload, or firing), so you still feel the impact of jumping & landing, but it's not as disruptive to those animations anymore https://files.facepunch.com/maxlebled/1b0911b1/2023-09-09%2009-17-56.mp4
1 Year Ago
merge from main
1 Year Ago
merge from wr_stack_mount_fix
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Fix AssetInspector causing a repaint every frame Set PropertySheet size mode Component sheet cleanup
Leaderboard backup, run #5813
1 Year Ago
ModelDoc: Add camera near Z setting
1 Year Ago
map update Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
Merged Pull Requests * Improvements to DComboBox * Improvements to MatSelect Minor adjustments
1 Year Ago
MatSelect improvements (#1872) * Added `MatSelect:Clear` * Added `MatSelect:SelectedItemPaintOver( x, y )` * `MatSelect:AddMaterial*` methods now return the created `DImageButton` * Added `local pnl = MatSelect:FindMaterialByValue( value )` * Added `MatSelect:SelectMaterial( pnl )` --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
1 Year Ago
Add menu to resource
Leaderboard backup, run #5803
1 Year Ago
Fixed flipped null check
1 Year Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
1 Year Ago
Fix SLOD of standard cliff material as well
1 Year Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
1 Year Ago
Usability
1 Year Ago
Some helper methods for adding nodes
1 Year Ago
Add generic interfaces for prefab system Prefab editor doesn't need to be an entity
1 Year Ago
Minor DComboBox improvements and DComboBox.RemoveChoice (#1851) Utilized the `DComboBox.CloseMenu` method in where appropriate Added `DComboBox.RemoveChoice( index )` --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
1 Year Ago
Big refactor Renaming / reorganizing
1 Year Ago
Update FP.Nexus to batch submit score events to the backend
1 Year Ago
Automatically batch clan score events to be submitted to the nexus backend