130,556 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                MapInterface.IsMapBlockedByHood sentry NRE probable fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from retroTC_NRE_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix player angles serverside while in vehicle not matching client
Also fixed GetPassengerSeatPoint returning wrong values for vehicles without ACT_IDLE, such as the chair models, now will select first sequence.
 
                
                
                
                
                
             
         
        
            
            
            
                
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▍▇▌▅▇▊▌▅ ▊▄▅ ▅▊▉▆▅▋ ▇▅▄▅▍.
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported sks anim set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to fix GitHub screwing us over
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added versions of ghost sheet and dracula cape without burst cloth rig
Added proxy cape models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge hlmv crash fixes from CS:GO
Related to high poly models and the debug rendering modes
Remove gmod_xp.exe from the build process
It's time to bury it
Fix? flex bone drivers in-game
Made the flex bone driver code mimic the code from HLMV, which basically includes special case for BONE_USED_BY_BONE_MERGE
Added a new option to HLMV Flex tab for $boneflexdriver preview
It will move Flex sliders live as the animation plays
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed cl_steps having its minimum changed from 32 to 16 and defaulting to 16 on the server, then sending that to the client
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                set dressing progress backup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                static (unusable) version of the car lift
various material tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup for all weapon rack types. 
Pegs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                set dressing progress backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                manifest update (so residential door displays correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed retro toolcupboard NRE introduced by 
100365 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▆▉▋▇ ▅▇▅ █▆▄▍▍▊▇ ▄▇▋ ▌▋▍▊▅▊▋▊▉▊▍▇ ▅▋ ▍▆▋ ▊▄▍▌▇▆ █▄ ▅▇▆▊ ▋▅▉▇ ▄ ▇▄▋▅▄▌ ▄▋▉▋ ▅▅▄▆ ▍▋▍ ▋▄█▌▉██▊▍▇▉▍ ▋▉█▍▄ ▇▍█▉▉▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                blunderbuss worldmodel -  fixed issues with collider and outline not working
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set rigidbody drag for the bikes using GetModifiedDrag, so the bike class and CarPhysics don't fight each other
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply instantforced rule to the one frame of initial client update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add NonSerialized attribute to spawnPoints
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use an init method for ConvarControllerSpawnPointPopulation. In editor, the ScriptableObject is saving the state of any private vars we use
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force swap seat now works on locked modular cars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Imported Apartment Mailbox Textures, Model
Added and Setup Apartment Mailbox Prop Prefab 
Setup Apartment Mailbox Material, Colliders and LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm blunderbus
- now loads correct coloured shells
- turning off casting shadows on slug shell
- viewmodel renderer scripts set up
Also created icon & setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sneaking in a minor pedal trike steer angle edit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cyclist hands disconnecting from handlebars at full turn
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
 
                
                
                
                
                
             
         
        
            
            
            
                
                converting rotation constraints to radians when processed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                drop tickrate on some cloth assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                contacts are found once at the beginning of the tick and solved alongside distance constraints
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                environment volumes pass #1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handcuffed players can now be force mounted to code locked cars
 
                
                
                
                
                
             
         
        
            
            
            
                
                polished set dressing in the shed area
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some incorrect vertex normals on rubble props
fixed some intersecting polys on storage building large roof
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only allow bike driver to access fuel when someone is mounted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial work on supporting burnouts and fast turns with Ctrl. No releasable yet
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix remaining incorrect barrel colours on small oil and S2P
S2P stables_b, fixes search light facing the wrong way