241,048 Commits over 3,867 Days - 2.60cph!
Add `global_network_debug` convar to control printing "took X time to send trees / global updates to player"
Map has SceneMap and loads physics, Entities loaded from MapLoader
Add SceneMapLoader, only loader we can have right now without an entity system
Map uses physics world of loader, don't load physics if it's not provided
exported hml updated anims and rig
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Some more settings reorganization
CRenderingWorldSession is too full of shit, new class called CCameraRenderer, move what we need
Fix icons, remove async walkability gen for now, nametags update on frame
Only try to spawn if Navigation is ready
Add watermelon to cloud asset so can use gib model..
Remove UseNavMesh from LimitedSpawner - use Navigation.FindNearestWalkable
Fix particle missing models / materials
Fix name in season gallery
merge from water_jump_force
merge from windmill_material_fix
Experiment: Use gamepad gyro for aiming (will probably make this handheld only but we'll see)
Remove render pipeline logic from client.dll, just grab them in CRenderingWorldSession instead
Wrap CRenderingWorldSession in a c# object with gc, each SceneCamera gets one
fill in the rest of placeholder CViewSetup
Bandit Town S2P (uses windmill_static)
Fixed missing materials on windmill - This was because the windmill shared materials with quarry deployable that were removed
exported updated homing missle launcher viewmodel animations
Adjust Steam Deck game scale, still high but not as insane as before
Keep Deck main menu scale the same as PC for now, server browser is totally unusable currently
Restyle weapon hud
https://files.facepunch.com/tony/1b3111b1/sbox-dev_0sWCOYcgcH.jpg
S2P bandit_town - fixes HAB not spawning when bought at bandit camp
Be more careful about finding active packages
Takes into account full / menu packages, fixes sboxgame/issues#3886
updates to launcher vm prefab
cleaned up launcher holdtype entity
merge from hotairballoon_deathscreen
merge from ConvexDeployables
Create new class button adds new class and opens it instead of erroring out
merge from HomingVsPlayerHelis
Add WeaponCard, refactor WeaponViewer to self-handle attachments, implement save/delete methods
Updated unpacked parachute prefab with new model (still not final though)
Updated parachute item icon
Ran autoset script on homing missile launcher to set dimensions and grid size.
Removed pegs for now as neither peg is large enough.
merge from save241 - Staging wipe
Fixed issues with industrial crafter placement on workbench 2 and 3
Leaderboard backup, run #5597