130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                S2P arctic research base, seems to resolve some out of date models
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed pipe colours on small oil rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all of the pipe colours on large oil rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> monument_scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from snow_effects_roll_back_and_meshLOD_conversion
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                S2P bandit, fishing A, stables A, compound (no HLOD)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pattern sofa incorrect material
Fixed candle group fx positions now that the model has changed slightly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix build compile errors
Fix loading scene by path instead of by name in standalone builds
Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called
- enable the prefab once the monument scene is loaded
Package all monument scenes into `monument_scenes.bundle`
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roll searchlight back to renderer lod, requires a 180 degree asset flip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed powered water purifier error
Fixed industrial crafter error
Fixed powered water purifier, storage monitor deploy error
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bike NRE (no skinning on the bike yet)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keep components attached to AddToHeightMap and AddToWaterMap
 
                
                
                
                
                
             
         
        
            
            
            
                
                set correct texture scale in engine
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Delete components in one sweep instead of as we are iterating through components
- also allows us to mark components as required by other components
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fluid_combinersplitter_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                updating motorbike model/texture/mat/lod/gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▅▆ █▍ ▌▌▆▊▍ ▇▆ ▆▋▇▋▇█/▋▌▊ ▄█▊▍▌▊ ▌▌ ▋ ▆▌▋▊▇▄▋▊▋▄▋ ▆▇ ▆▄▉▄▊▉▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▌▉ ▆█▄█▋▉▉▉█▉▆<▊> ▅▍ ▌▊██▋ ▇▆▌▆▋▆▉ ▍▌▊▇▊▍▄▌▍▉ █▍▍▋▅▉ ▊▊ ▊█▋▍▅▉▅▄█ ▉▆▇▆▆ ▅▆ ▊▋'▍ ▅▌▆▊ ▆▄▆▆ █▉▍ ▅▋▆▉▅▌ ▌▄ ▋▄▆▉ ▉▉ ▊▉▇▆▋▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> monument_scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use network origin/angles for clientside physics objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from electricalheater_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Panther assets - Lods, mats, models and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bunch of weird bugs with pulling over
Lights flag now sets at night
Dynamic destination distance checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed electric heaters not heating planters right in front of them
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported 3p kayak anim set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Aligning state now applies force and does appopriate angle checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pull over methods use the brakes like everything else
Is server check on client scripts
Refactor vendor prefab into categories
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rework game_text rendering clientside to allow for 256 channels (from 6)
Also limit hold time to 0-300 seconds.
Allow 3 separate number inputs to certain mesh.* functions
mesh.Position
mesh.Normal
mesh.TangentS
mesh.TangentT
Only allow dx80/dx90.vtx files in gmpublisher
Fixed materials with matproxies sometimes getting permanent artificial refcount
Do not unmount server .GMA file for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                rolling/pitching with controls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vendor spawn orientation
More consistent pulling over positions
Increased vendor mass and drag
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Serverside overriding of active item if restrained
 
                
                
                
                
                
             
         
        
            
            
            
                
                storage building large progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▌▌█▍ ▅▄▅██▇█▇▍▍ ▉▋ █ ▉▉▄ ▋▇▍▌▌▉▌▆▍ ▋▌▌▉▊▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▉▅▆▉▇▉▊ ▇▄▊▋▊▇ ▆▍▆ ▌▉▅▌█▆▉▋▆▊ ▅▍▄▇▉█▉▆▆▅ ▇▇ ▊▋▆▋▇ ▇▊▇▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevented vendor from tipping over in some scenarios
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▄▊▅▆ ▍▇▅▋ ▆▍▋▆▋_▋▋▅▋█_▆▆▆▇▌▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                - ▅▋▍▍ ▋▄▌▊▊ ▌▆▄▉▆ ▄▅▋▄▇▌ ▅▄ ▅█▅▇▉█▆▆▅▍▄█, ▆▍▅▆▇▅▅ ▊▇▊▆█ ▇▍▋▇▇█▊
- ▇█▅▉█▌█▉█▇▇▋▆▍▄ ▄▅▄ ▉▋▅▋ █▊▉ ▆▋▄▉▋ ▍▍ ▊▆▊▍ ▄█ ▊█▍ ▊▋▆▍▍, ▍█▆▌▊▇▋▋▉ ▊▍ █▄▅ ▄█▍▊█
 
                
                
                
                
                
             
         
        
            
            
            
                
                corrected some texture settings for roof asphalt