130,558 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Serverside overriding of active item if restrained
 
                
                
                
                
                
             
         
        
            
            
            
                
                storage building large progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▌▌█▍ ▅▄▅██▇█▇▍▍ ▉▋ █ ▉▉▄ ▋▇▍▌▌▉▌▆▍ ▋▌▌▉▊▆
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Prevented vendor from tipping over in some scenarios
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▄▊▅▆ ▍▇▅▋ ▆▍▋▆▋_▋▋▅▋█_▆▆▆▇▌▆
 
                
                
                
                
                
             
         
        
            
            
            
                
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                corrected some texture settings for roof asphalt
 
                
                
                
                
                
             
         
        
            
            
            
                
                corrected some small rotation errors in storage warehouse prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set electrical heater light shadows type to hard (soft shadows were murdering performance)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from searchlight_fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from invisibleplayers_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bradleyvisual_merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Burst upgrade 1.8.13 -> 1.8.15
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from electricalheater_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                backup  storage building large
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed electrical heater not deployable on armored wall hard side
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. shovel entity updated so the shovel is held correctly on 3p animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                vm handcuffs
- added hit anim
- udpated animator
- added anim events to attacks
- organised folder
- added effects folder & effects for events
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                reworked shed support beam UVs for new texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabled animation on dpv
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                updated vm handuffs animator to work with baseMelee setup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from snow_effects_roll_back_and_meshLOD_conversion
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from snow_effects_roll_back_and_meshLOD_conversion
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene)
Went through each monument looking for stragglers, some notable finds:
-the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD
-converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sidecar bike pulling to the right
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved sprint meter behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make bike sprinting actually go faster, increasing engine power and top speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update wooden_crate_e (and it's camo version) to MeshLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the bike sidecar not sleeping and therefore keeping the whole bike awake
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed material for cinelight_point_blue - now uses version which can be rendered on cyc walls and backdrops