197,738 Commits over 4,140 Days - 1.99cph!
Fix UI behind the sign paint UI still being somewhat interactable
Fix performance regression when painting high res signs like the XXL one
Temporarily disabled procedural instancing to fix particles using regular shaders (this breaks global rendering @Jake_Rich)
Fixed metal/spec scaling and fallback behaviour on material inspector
Change all the blue lights to amber lights
Ensured water catcher and refinery retain the same protection values.
merge from packed blend branch
texture set changes - removing incorrect metalness from some bits
Added a simple privilege base for entity and vehicle priv
merge from packed blend branch
progress - texture set #3
texture polish
Fixed macro textures not allowed to tile
Restoared sav to 243, stomped in
90484 ServerSideRagdolls merge, resulting in servers rolling back to last months savs
Network++
Ensured shelter and door have same protection.
Ensured if one entity dies and the other somehow hasn't died then to kill it.
Reduced update health calls.
Legacy shelter now aligns with terrain normal.
Cost of shelter reduced.
manifest rebuild - fixed manifest conflicts in standalone
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
merge from fix_item_origin_network_updates
deleted unrequired model prefabs
item update, worldmodel prefab fixes
Hide placeholder model.
Setup detect pos.
merge from sign_paint_improvements
merge from shot_through_fix
merge from building_skins_4
Fixed RPCSyncJoints being editor only
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Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.
Revert to letting corpse getting destroyed if parent is destroyed, due to errors on the trigger when destroying parents. "Cannot set the parent of the GameObject '{corpse}' while activating or deactivating the parent GameObject '{parent}'."
Improve dropped item behaviour when parent is destroyed