243,440 Commits over 3,898 Days - 2.60cph!

40 Days Ago
Fixed instant camera world model LODs
40 Days Ago
Fixed store item category texts always showing as Clothing Skin
40 Days Ago
New stage
40 Days Ago
Disable DOF
40 Days Ago
-Fire Extinguisher LODs, Prefab and collision changes
40 Days Ago
Add placeholder audio to wolf attack and hit
40 Days Ago
Merge: from main Tests: none
40 Days Ago
RenderTarget.From throws an exception if the passed textures were not created as render targets. This then fixes crashes when you're trying to use these invalid RenderTargets. Fixes Facepunch/sbox-issues#6463
40 Days Ago
Fix not being able to move after closing sign drawing UI with chat open
40 Days Ago
Restored F7 report popup texts size again
40 Days Ago
Merge: from main Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
40 Days Ago
Frontiersman UI
40 Days Ago
Added AbilityType, IAbilityUser, BaseAbility and AbilityResource. Foundations for abilities/skills Add HealAbility and able to use abilities in slot by Q,W,E,R. Still need to do target / AoE ability (selection).
40 Days Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
40 Days Ago
merge from main
40 Days Ago
Avoid cyclic library references when publishing libraries Fixes Facepunch/sbox-issues#6414 Fixes Facepunch/sbox-issues#6410
40 Days Ago
Can drag drop cloud prefabs into the scene
40 Days Ago
Merge: from main Tests: none
40 Days Ago
MeshComponent updates meshsystem & sceneobject flags when setting a new model, this is usually automatic but it's a semi-procedural workflow
40 Days Ago
Merge from main
40 Days Ago
Manually added cliffs to lake scenes the old fashion way
40 Days Ago
S2P launch site so the barricade mound fix gets applied
40 Days Ago
Leaderboard backup, run #14212
40 Days Ago
merge from world_update_2 - Staging wipe
40 Days Ago
Wrap CallbackBatch exceptions so we know where they're being called from
40 Days Ago
Merge from fix_barricades_tunnel_entrance -> main
40 Days Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
40 Days Ago
Duplicate Timeline script
40 Days Ago
Backups
40 Days Ago
Merge from world_update_2
40 Days Ago
Explicitly load the steamapi64 dll from the bin folder Fix menu music NRE Make Web.DownloadFile a bit more resiliant Fix NRE in Component.Loading Fix NRE in TrailRenderer Fix error reporter not reporting some package errors
40 Days Ago
Fixed LODGroup conflict on blunderbuss world model
40 Days Ago
Merge from world_update_2
40 Days Ago
Merge from Blunderbuster
40 Days Ago
Merge from world_update_2
41 Days Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
41 Days Ago
Merge from world_update_2
41 Days Ago
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages - Moved the queue language into the client with proper localization - Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full - Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
41 Days Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
41 Days Ago
Merge from fix_monument_scenes_map_gen -> main
41 Days Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
41 Days Ago
Fix issues with Character Select Buttons
41 Days Ago
Update conflicting prefab id on br_sphere prefab Manifest
41 Days Ago
merge from fix_barricade_snapping -> world_update_2
41 Days Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
41 Days Ago
Remove some Logs
41 Days Ago
Update SpriteTools Update all Tile Dictionaries to use Vectors as the key instead of parsing to/from strings now that we actually can. Updated SpriteTools Add Dig Tiles to Tileset, add Digging functionality to WorldManager. Created PreviewItem so items have Generated Thumbnails Created Shovel Holdable which digs up earth, regenerating after a random time. Dig Tiles now properly save to the world. Optimized world saves in the process
41 Days Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
41 Days Ago
Human/citizen: more "prefabization" & poor man's RBF backport to Citizen
41 Days Ago
Added TilesetComponent.GetLayerFromName and TilesetComponent.GetLayerFromIndex