135,702 Commits over 4,444 Days - 1.27cph!

42 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
42 Days Ago
Merge from main
42 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
42 Days Ago
subtract pickup changes
42 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
42 Days Ago
Try to fix Linux ProjGen error
42 Days Ago
Fix playable NREs when a player dies on mortars
42 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
42 Days Ago
anim updates to new 00 sweep and attack animations
42 Days Ago
Merge from subtract_new_navmesh
42 Days Ago
Merge from main
42 Days Ago
Fixed wire isolation not working on player boats
42 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
42 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
42 Days Ago
Restored chippy arcade assets filtering mode
42 Days Ago
merge from workbench_upgrades
42 Days Ago
wb2 fix for the fix
42 Days Ago
Save the last open category in F1 items and vehicles tabs
42 Days Ago
Fix prototype visual clipping in wb2
42 Days Ago
merge from main
42 Days Ago
Fix efficiency visual clipping
42 Days Ago
Phrases update
42 Days Ago
fixes for surplus and reinfored upgrade icons
42 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
42 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
42 Days Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
42 Days Ago
merge mortar_prototype
42 Days Ago
remove default value on recoil pitch duration
42 Days Ago
Phrase contexts
42 Days Ago
Fixed copypaste names not being truncated in list view
42 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
43 Days Ago
Cherry picking Jenkinsfile changes
43 Days Ago
Added FPBuild to list of files that should be ignored by plastic
43 Days Ago
Merge from workbench_upgrades
43 Days Ago
Merge from main
43 Days Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
43 Days Ago
merge from defaultsortingorder_update
43 Days Ago
Merge from main
43 Days Ago
removed gear crafting cost from binoculars
43 Days Ago
merge from workbench_upgrades
43 Days Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
43 Days Ago
efficency now excludes beancans and gunpowder
43 Days Ago
server compil;e fix
43 Days Ago
Merge from parent
43 Days Ago
Merge from main
43 Days Ago
merge from main
43 Days Ago
merge from mortar_prototype
43 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
43 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
43 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers