249,500 Commits over 3,959 Days - 2.63cph!

47 Days Ago
Merge from blend_shaders_detail_layer to siege_weapons
47 Days Ago
Cleanup
47 Days Ago
CardEffect, add testing card prefab Fixed MovementModifiers Update PreparationPhaseManager to create a random card (test)
47 Days Ago
Smite harmless "unknown tool window" warning from tool window trying to cleanup after itself
47 Days Ago
Only show feed items from unreleased games
47 Days Ago
merge from queue_improvements_2 -> main ...this time without guid corruption.
47 Days Ago
cinematic 4k car radio texture and material
47 Days Ago
frontier high wall and gate collider import options
47 Days Ago
car radio model and textures materials and basic prefab setup
47 Days Ago
Add IHotloadManaged.Persisted() Add ReflectionCache utility, internal for now Lazy evaluate expensive reflection, auto-clear on hotload Call RunAllStaticConstructors before hotload Instead of them running at unexpected times during hotload Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod Fix possible error during hotload, if a static constructor called this
47 Days Ago
Define cards
47 Days Ago
Scene Overlay: unsubscribe from event properly
47 Days Ago
merge ice_sculptures->main
47 Days Ago
merge from main
47 Days Ago
corrected carving bounds check - big performance gain
47 Days Ago
Can no longer tongue objects through walls (might need to tweak this) Fix music pitch not resetting when entering a new scene Make coin sound less ear-piercing Add Interact Prompt to the DialogueBubbleUI when you can advance the text Added cooldown to interacting with NPCs so you can't accidentally re-enter their dialogue when spamming Added Interactable.CanInteract Added Area Coin Counter to Pause Menu (top right of minimap)
47 Days Ago
Try to make SceneOverlayWidget size/position updating a bit more foolproof Add cloud browser to default editor layout
47 Days Ago
Shop name now reflected in stats page
47 Days Ago
Plushy crafting cost 50 cloth
47 Days Ago
Merge from simple_upgrade
47 Days Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
47 Days Ago
manifest update post merge
47 Days Ago
- Add empty feed entry if theres no data yet - Refresh colours
47 Days Ago
Arena two
47 Days Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
47 Days Ago
Merge from simple_upgrade
47 Days Ago
UI for half/round end state
47 Days Ago
Call AttachToBuilding
47 Days Ago
merge from main
47 Days Ago
Cinematic high hit is way too loud
47 Days Ago
Some networking fixes, implement halves. Initial round loop is implemented
47 Days Ago
Use custom functions instead of GJK to bake physics shapes into the navmesh Baking a physics shape now takes sub 100μs in most scenarios.
47 Days Ago
Tutorial Art Tutorial Scene
47 Days Ago
Merge from simple_upgrade
47 Days Ago
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47 Days Ago
Fix NRE on start
47 Days Ago
set ID
47 Days Ago
Merge: from main Tests: none, no conflicts
47 Days Ago
Simple basic recoil
47 Days Ago
Merged from siege_weapons
47 Days Ago
Camera.hlsl and Time.hlsl stubs
47 Days Ago
Broadcast tracers Show health in hud
47 Days Ago
removing old autospawn cliff related prefab folders
47 Days Ago
Player damage
47 Days Ago
merge ice_sculptures->main
47 Days Ago
merge from main
47 Days Ago
added ice block to iconrender scene's ice sculpture
47 Days Ago
removing some incomplete unused content folder
47 Days Ago
removing old cliffs, old formations except types still in use, test folders
47 Days Ago
Fix not switching assembly during hotload