243,435 Commits over 3,898 Days - 2.60cph!

40 Days Ago
Fixed arctic variant of cliff_jutting_d
40 Days Ago
Merge IEnterStateEvent/ILeaveStateEvent into IGameStateEvent
40 Days Ago
Add todo comment
40 Days Ago
Dead Citizen 02
40 Days Ago
Add some placeholder assets for testing. Add CursorController + some cursor types.
40 Days Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
40 Days Ago
Only show collider Trigger actions if enabled Add ActionsComponent to replace Component.OnComponentUpdate etc Hide Component Actions in inspector (right click header to get them back), show Actions with other properties
40 Days Ago
map_updates
40 Days Ago
merge from wallpaper
40 Days Ago
Restored playground scene
40 Days Ago
Update gizmos
40 Days Ago
Add ISceneEditorSession.AddUndo
40 Days Ago
map updates
40 Days Ago
military_tunnel - gaps left around terrain holes
40 Days Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
40 Days Ago
Adjusted the hardside wallpaper outside checks
40 Days Ago
Component.Serialize ignores ComponentFlags.NotSaved when cloning Undo system serializes game objects with cloning enabled
40 Days Ago
Bugfix: Don't update disabled sound players I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE. Tests: spawned 10 scientists and killed them - no nres, audio was good
40 Days Ago
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
40 Days Ago
Use PackageManager to LoadAllGameResource from active packages instead of explicitly calling it everytime we need to after Package.MountAsync() Fixes Facepunch/sbox-issues#6206
40 Days Ago
world_update_2 -> radioactive_water
40 Days Ago
Include root namespace when creating new razor component
40 Days Ago
40 Days Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
40 Days Ago
40 Days Ago
exported updated blunderbus 3p reload anim to match the viewmodel
40 Days Ago
Adjust bounds for circle charm
40 Days Ago
Charms testbed, swing script Added charms assets Update charms.scene
40 Days Ago
40 Days Ago
arctic research base
40 Days Ago
Better location for this
40 Days Ago
Fix error in OnChangePropertySet if the new value is null
40 Days Ago
Change most Menus to use ContextMenu so they get deleted when closed, instead of hanging around invisibly forever
40 Days Ago
Don't save game sessions when editing action graphs EditorScene.OpenScene: don't use game sessions Update Facepunch.ActionGraphs
40 Days Ago
Cleanup. Add test aoe_damage ability. Network selected ability (for when targeting) Separate overloads for different activation types For PlayerState selection process, check with Hero if we wanna override it. Implement selection of location or target for selected ability - find closest point on nav mesh when selecting a location for AoE stuff
40 Days Ago
▅█▊▋▆ ▄▊▉▅ ▋▆▉▇
40 Days Ago
edited blunderbus reload animation. the hammers now get cocked back.
40 Days Ago
Fix Menu.AboutToShow not getting called unless opening as a modal
40 Days Ago
Tweak node/actiongraph design
40 Days Ago
Beginnings of friends list UI
40 Days Ago
merge from main
40 Days Ago
Add link triggered test Add failing test involving dispatching link triggered with a ref struct Fix a couple of issues with ref struct types
40 Days Ago
40 Days Ago
merge from localization
40 Days Ago
Fixed instant camera world model LODs
40 Days Ago
Fixed store item category texts always showing as Clothing Skin
40 Days Ago
New stage
40 Days Ago
Disable DOF
40 Days Ago
-Fire Extinguisher LODs, Prefab and collision changes