135,602 Commits over 4,293 Days - 1.32cph!

60 Days Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
60 Days Ago
Various PT boat polish/lighting.
60 Days Ago
merge from naval_update
60 Days Ago
merge from naval_update
60 Days Ago
merge from naval_update/island_scenes
60 Days Ago
Smaller deep sea playable area (only tweaked the generation margins)
60 Days Ago
Fixed deep sea weather fuckery, still not 100% working with vclouds
60 Days Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
60 Days Ago
Coconut spawn areas below palms on the islands.
60 Days Ago
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
60 Days Ago
Coconut related leftovers.
60 Days Ago
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
60 Days Ago
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side
60 Days Ago
Spawnpop. RNG'd coconut look. Manifest.
60 Days Ago
Coconut world spawn entity
60 Days Ago
Stop anchor rope always animating
2 Months Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
2 Months Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
2 Months Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
2 Months Ago
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2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
- Flipped puinch (way nicer)
2 Months Ago
Coconut localization.
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
Much better fov punch system - ditch the spring
2 Months Ago
Coconut texture saturation tweak.
2 Months Ago
Coconut setup
2 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
2 Months Ago
- More merge conflicts - Increased FOV punch
2 Months Ago
Deep sea portal partial (again)
2 Months Ago
Allow indirect_instancing.debug to be toggled at runtime
2 Months Ago
50cal_Animations -> pt_boat_turrets
2 Months Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
2 Months Ago
merge from naval_update
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Compile fix
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
2 Months Ago
Removed default save name from craggy
2 Months Ago
Revert EditorSettings
2 Months Ago
Fixed duplicated deep sea markers
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
2 Months Ago
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2 Months Ago
Fix compile error
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Reset pos/rot after load