243,428 Commits over 3,898 Days - 2.60cph!

40 Days Ago
40 Days Ago
WIP validity conditionals
40 Days Ago
Merge: from runtime_profiling_pooling Fixes pool telemetry flood. Tests: hacked code to force run pooling telemetry - confirmed reduced telemetry.
40 Days Ago
Bugfix: Respect profiling pool flush interval for pool telemetry This caused to send ~100kb every update Tests: hacked code to run analytics
40 Days Ago
Merge: from main Tests: none
40 Days Ago
Cliff hills / added radius to terrain filters to prevent spawning on rail
40 Days Ago
Razor @namespace doesn't want a trailing semicolon
40 Days Ago
Fixed truncated entities max health text
40 Days Ago
Added shadowproxies for cliffs
40 Days Ago
Max 15 tags Simplify list drawing code a bit, display author in cloud view Make chips widget shorter Fix Facet icons DropDown widget Tweak AssetList icon sizing Display facets next to tags - not a huge fan of this, seems overly compliated https://files.facepunch.com/alexguthrie/1b2611b1/sbox-dev_LSGvHQMFEE.png
40 Days Ago
new stage no grab tag
40 Days Ago
merge from BlunderBuster
40 Days Ago
When selecting a map auto select the ParentPackage game, if set. Default to Walker if not. Remove old "launcher", add map select to gamemodal Make package selector acceptable
40 Days Ago
Fix ComponentSheet filtering out methods
40 Days Ago
Map update and Guard Dialogue
40 Days Ago
adjust blunderbuss fov
40 Days Ago
Friends UI dialog
40 Days Ago
Added 2 new biomes to Tileset Rewrote WorldManager to use bools for tiles and strings for chunks instead of having a biome string per tile. Required a lot of refactoring. Remade the island layout using the new format Update WorldUnlocker and WorldSave to properly set the starting biomes from island layout Reworked Tile/Entity spawn chances to be more robust, updated all existing tiles/entities. Don't let the player place earth on existing earth Update SpriteTools Rename all grass tiles for uniformity. Give each their own unique item instead of a single green grass Update SpawnChances for existing mobs
40 Days Ago
christmas light blockout mesh
40 Days Ago
Fix NREs when opening a Sprite that references images that no longer exist (or have moved)
40 Days Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)
40 Days Ago
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Remove RebindingPanel, should be using modal
40 Days Ago
Mark unsaved changes for all scene edits again Add File > Close Project shortcut to quit and return to launcher
40 Days Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
40 Days Ago
Put expression node plugs in header if only one input / output https://files.facepunch.com/ziks/2024-09-26/sbox-dev_lYhXT4ah9M.png
40 Days Ago
merge from world_update_2
40 Days Ago
merge from instantcam_worldmodel_lods
40 Days Ago
merge from canvas_chat_fix
40 Days Ago
cigarette and brick mesh and texture update and adjustment
40 Days Ago
Added IfValid tests
40 Days Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
40 Days Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
40 Days Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
40 Days Ago
Tweak FindPackage cache times
40 Days Ago
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40 Days Ago
Prioritize FbxNode name over FbxMesh name for modeldoc mesh names - If you needed it to be the other way, blame the guy that wants it this way
40 Days Ago
Get rid of log Node plug labels match header text colour https://files.facepunch.com/ziks/2024-09-26/sbox-dev_EFyQuHEEXj.png
40 Days Ago
Don't need to bother getting parameterless function if we're not going to use it
40 Days Ago
Add basic selectable tree model, fix hover outline showing on already selected item Mark procedurally added outline comp as NotSaved, NotNetworked Some test maps plus repro case for weird nav
40 Days Ago
Tweak graph editor grid size https://files.facepunch.com/ziks/2024-09-26/sbox-dev_OTHe5wmoKA.mp4
40 Days Ago
Allow [Change] attribute to have parameterless callback, parameter version takes priority
40 Days Ago
Let's not have 2 KeyBind razor components, use same styling as settings for BindModal, fixes not being able to bind properly Fixes Facepunch/sbox-issues#6421
40 Days Ago
Fixed arctic variant of cliff_jutting_d
40 Days Ago
Merge IEnterStateEvent/ILeaveStateEvent into IGameStateEvent
40 Days Ago
Add todo comment
40 Days Ago
Dead Citizen 02
40 Days Ago
Add some placeholder assets for testing. Add CursorController + some cursor types.
40 Days Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
40 Days Ago
Only show collider Trigger actions if enabled Add ActionsComponent to replace Component.OnComponentUpdate etc Hide Component Actions in inspector (right click header to get them back), show Actions with other properties